mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 15:29:59 +00:00
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
|
// Copyright 2017 Citra Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include "enet/enet.h"
|
||
|
#include "network/room.h"
|
||
|
|
||
|
namespace Network {
|
||
|
|
||
|
/// Maximum number of concurrent connections allowed to this room.
|
||
|
static constexpr u32 MaxConcurrentConnections = 10;
|
||
|
|
||
|
class Room::RoomImpl {
|
||
|
public:
|
||
|
ENetHost* server = nullptr; ///< Network interface.
|
||
|
|
||
|
std::atomic<State> state{State::Closed}; ///< Current state of the room.
|
||
|
RoomInformation room_information; ///< Information about this room.
|
||
|
};
|
||
|
|
||
|
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
|
||
|
|
||
|
Room::~Room() = default;
|
||
|
|
||
|
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
|
||
|
ENetAddress address;
|
||
|
address.host = ENET_HOST_ANY;
|
||
|
enet_address_set_host(&address, server_address.c_str());
|
||
|
address.port = server_port;
|
||
|
|
||
|
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
|
||
|
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
|
||
|
room_impl->state = State::Open;
|
||
|
|
||
|
room_impl->room_information.name = name;
|
||
|
room_impl->room_information.member_slots = MaxConcurrentConnections;
|
||
|
|
||
|
// TODO(B3N30): Start the receiving thread
|
||
|
}
|
||
|
|
||
|
Room::State Room::GetState() const {
|
||
|
return room_impl->state;
|
||
|
}
|
||
|
|
||
|
const RoomInformation& Room::GetRoomInformation() const {
|
||
|
return room_impl->room_information;
|
||
|
}
|
||
|
|
||
|
void Room::Destroy() {
|
||
|
room_impl->state = State::Closed;
|
||
|
// TODO(B3n30): Join the receiving thread
|
||
|
|
||
|
if (room_impl->server) {
|
||
|
enet_host_destroy(room_impl->server);
|
||
|
}
|
||
|
room_impl->room_information = {};
|
||
|
room_impl->server = nullptr;
|
||
|
}
|
||
|
|
||
|
} // namespace Network
|