A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org. https://www.ppsspp.org
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Henrik Rydgård d22f4b4741
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Merge pull request #21284 from hrydgard/more-code-cleanup
More UI and code cleanup
2026-02-19 16:54:40 +01:00
.github Bump actions/cache from 5.0.1 to 5.0.3 2026-02-01 08:48:45 +00:00
ai_instructions/mac_camera Move camera docs under ai_instructions/mac_camera 2025-11-09 12:25:03 +00:00
android Work around java exception seen in reporting. Buildfix. 2026-02-18 01:34:56 +01:00
assets Update strings for the adhoc mode message 2026-02-19 16:43:55 +01:00
cmake FindFFmpeg.cmake: do not search for postproc 2025-11-05 19:37:58 +01:00
Common Make default show up like before 2026-02-19 16:06:42 +01:00
Core Update strings for the adhoc mode message 2026-02-19 16:43:55 +01:00
ext Assorted warning fixes and data initialization to please valgrind 2026-02-19 11:24:46 +01:00
ffmpeg@1e3b496563 Update the ARM64 Android FFMPEG library with a crashfix (see #20707) 2026-01-30 15:43:57 +01:00
GPU Fix another valgrind warning 2026-02-19 11:46:14 +01:00
gradle Add new config file for Android Studio's new gradle setup 2026-02-12 11:50:30 +01:00
headless Finish the split. Greatly simplifies the render code in EmuScreen. 2026-02-08 10:46:16 +01:00
icons Delete Symbian app icon 2025-08-08 09:34:04 +00:00
ios Hide the MMPX shader on Apple platforms, see #21261 2026-02-16 10:14:11 +01:00
libretro Get libretro integration working again. 2026-02-18 10:14:37 +01:00
macOS Hide the MMPX shader on Apple platforms, see #21261 2026-02-16 10:14:11 +01:00
pspautotests@4374348477 Trash handling is too high level for FileUtil, move it up. 2025-04-15 17:42:24 +02:00
Qt Rework the internal screenshot API, fix bug causing screenshotting to get stuck 2026-02-13 12:34:26 +01:00
scripts Add websocket testing script 2025-08-26 10:26:35 +02:00
SDL Mac/iOS: Avoid a vulkan warning about primitive restart 2026-02-10 10:41:52 +01:00
source_assets Delete obsolete stuff from buttons.svg 2025-09-18 10:39:48 -06:00
Tools langtool: Add new feature to split keys with descriptions into separate key/value 2026-02-19 00:15:49 +01:00
UI Additional pause screen flicker fix 2026-02-19 16:17:03 +01:00
unittest Remove more vestiges of old experiments 2026-02-12 01:23:48 +01:00
UWP Delete remains of support for the MIPS architecture as host 2026-02-17 10:20:51 +01:00
Windows ImDebugger: Fix texture viewer in OpenGL mode and partially in D3D11 mode (swapped colors) 2026-02-17 18:19:23 +01:00
.editorconfig ppsspp.rc: remove mingw32 specific code 2025-01-19 10:32:58 +01:00
.gitattributes Make PSPOskConstants.cpp not binary anymore 2025-01-04 11:35:54 +01:00
.gitignore Add convenient UI on the pause screen for changing/locking the screen orientation 2025-11-26 11:14:37 +01:00
.gitlab-ci.yml libretro osx: use default tags for selecting CI builder 2024-10-10 08:53:43 -04:00
.gitmodules import aemu_postoffice as a submodule instead 2026-01-19 22:14:51 +01:00
.ycm_extra_conf.py Unify the specified C++ standard as c++17. 2025-02-18 11:08:48 -06:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
asciifont_atlasscript.txt Fix references to the old font files 2025-11-14 10:10:44 +01:00
b-appstore.sh Add USE_IAP option to b-appstore.sh 2025-05-25 11:22:05 +02:00
b-ios.sh Fix references to icon files 2025-09-18 11:40:04 -06:00
b.sh Add (not very tested) CMake build for AtlasTool 2025-09-10 13:02:50 -06:00
build.gradle.kts Modernize the gradle setup a little more. 2026-01-19 15:47:40 +01:00
build_fontatlas.sh Minor cleanup of fontatlas scripts (they still need more cleanup) 2025-09-12 12:17:27 -06:00
build_ppgeatlas.sh Update buildatlas shell scripts 2025-07-02 20:26:22 +00:00
CMakeLists.txt Delete remains of support for the MIPS architecture as host 2026-02-17 10:20:51 +01:00
CMakePresets.json cmake: fix mingw-w64 build 2025-01-10 21:27:12 +01:00
copyrelease.sh Fix some shell script permissions 2025-06-17 15:21:47 +02:00
copysym.sh iOS: Fix the copysym.sh script 2026-02-16 09:04:21 +01:00
Dockerfile Using latest sdl2 version 2024-07-19 00:23:09 +02:00
font_atlasscript.txt Fix references to the old font files 2025-11-14 10:10:44 +01:00
git-version.cmake Build: Avoid git-version regen if matching. 2022-12-24 17:42:09 +00:00
gradle.properties Clean up gradle.properties 2026-01-19 15:47:43 +01:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md Link the links 2025-05-29 16:52:44 +02:00
LICENSE.TXT
link_readme.py Fix readme 2023-09-08 17:03:05 +02:00
notinstalled.txt
ppge_atlasscript.txt Comment out bloat 2025-07-03 11:41:10 +00:00
ppsspp.desktop.in Improve Freedesktop integration 2022-10-05 01:21:52 +02:00
ppsspp.iss Installer script fix 2025-11-23 11:11:18 +01:00
ppsspp_config.h Detect and enable LSX/LASX on LoongArch based on compiler predefined macros. 2025-07-06 21:49:59 +08:00
README.md More README.md updates 2025-07-14 11:07:49 +02:00
settings.gradle.kts Add new config file for Android Studio's new gradle setup 2026-02-12 11:50:30 +01:00
tesselationhwON-mesa3drun.sh Fix some shell script permissions 2025-06-17 15:21:47 +02:00
test.py Partially implement sceReg 2025-04-03 14:13:50 +02:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For documentation of all kinds (usage, reference, development), see the documentation on the main website

For build instructions and other development tutorials, see the wiki.

To download fresh development builds for Android, Windows and Mac, go to the /devbuilds page

For game compatibility, see community compatibility feedback.

What's new in 1.19.3

  • Fixed crash on startup in Tony Hawk's Underground 2 (#20573)
  • Fixed crash/hang when accessing the menu in FFII if readbacks were configured to copy-to-tex (#20573)
  • Fix issue with detection of some types of saving, for the save reminders on exit (#20623)
  • Fixed music and other audio in modded games (various football games, Crazy Taxi w/ original soundtrack, etc) (#20566, #20571)
  • Fix exiting not functioning correctly on Windows in some circumstances (#20607)
  • Minor UI and key binding fixes (#20604)
  • Fix crash/blackscreen when switching from skip buffer effects to auto-frameskip rendering (#20605)
  • Fix bug in Mac/Linux builds where the mouse got hidden and stuck if you enabled mouse input mapping (#20612)
  • Fix black screen on save/load in the Football Manager Handheld games (#20616)
  • Translation improvements

What's new in 1.19.2

  • In-game save/load not properly detected for saving reminder (#20500)
  • Install savedata from ZIP was partially broken (#20498)
  • Fixed module loader bug affecting a few games (#20513)
  • Fixed some hangs in the Windows debugger (#20510)
  • Fix performance problem in texture replacement (#20520)
  • Assorted fixes (#20518, #20514, #20502, #20515)

What's new in 1.19.1

  • Fix selecting background image on Android (#20477)
  • Fix RetroAchievements regression for multi-executable games (#20469)
  • Possible fix for Mac audio device selection issue (#20482)
  • Add workaround for Dragon's Lair not working with LLE scePsmf (#20468)
  • Prevent trying to load obviously-corrupt CSO/CHD files (#20466)
  • Fix regression for homebrew apps that request extra memory (#20457)
  • Fix grid drawing in the various Robot Taisen games (#20456)
  • Fix crash in UI when viewing a directory with multiple NPDRM ISOs (#20453)

What's new in 1.19

  • Audio

    • Brand new sceAtrac implementation, fixing Flatout and multiple other long-standing issues! (#20098, #20136, #20138, #20162)
    • More correctly implemented sceAtrac-through-sceSas functionality, fixing voice in Sol Trigger and multiple minis (#20156)
    • Better support for using sceAudiocodec directly, fixing music in some homebrew apps (#20199, #20246, #20253, #20209)
    • Volume control improvement (#19969, #19971)
  • Rendering fixes and performance

    • Important: This will be the last major version with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL.
    • Fix smoke effects in Jak'n'Daxter by re-using the fix from Ratchet & Clank (#20032)
    • Software depth buffer rendering added to fix lens flares in multiple games efficiently (Midnight Club LA, Wipeout, Syphon Filter etc) (#19748, #19764, #20231, #19955, etc)
    • Multiple rendering-related crash fixes (#20270, #20346, #20344)
    • Texture replacement load speed corrected and can now be controlled (#20286), regression fix for zipped packs (#19860)
    • Additional assorted compatibility and other fixes (#20376, #20070, #19685)
    • Persona 1/2 readback fixes (#20067, #20068)
    • Other correctness fixes (#20233, #20255, #19686)
  • General emulation

    • Allow disabling HLE on a per-module basis (if games ship the module so we can load it). Enabled for sceCcc (#20218), and more importantly scePsmf (#20208), fixing multiple issues.
    • Additional module loading improvements (#20114)
    • More precise sleep function on Windows (#20054)
    • More replacement texture improvements, allow replacing game icons (#19975, #19978)
    • Disable certain features like fast-forward when networking is on, to avoid de-syncs (#20311)
    • Fixes mono Atrac3 as video soundtrack (#19800)
    • Improvements to RISC-V support (#20352)
  • Control and input

    • Touch gliding support added (#19983)
    • Allow simultaneous DInput and XInput input (#20347)
  • New "Dear ImGui"-based PSP debugger: ImDebugger

    • Allows very rapid development of debugging features as-needed, and also implements a pretty good Ge debugger for stepping through draws.
    • Unlike the old Win32 debugger (but similar to the unmaintained web debugger), works on all platforms (though cumbersome on touchscreens)
    • Major commits (though there are many more): (#20242, #20240, #20294)
  • Multiplayer

    • Added Infrastructure multiplayer support, with automatic DNS configuration (#19865, #19869, #20221, #20220, #19875)
      • Note: Only games that people have made "revival servers" for will work. See here.
    • Implement more of sceNet (prerequisite for the former feature).
    • Socket re-mapping implemented (#19827)
    • Assorted bugfixes, thanks ANR2ME (#20247, #20245, #19843, #19849, #19836)
  • UI

    • Loading spinner now actually spins properly, the app no longer appears to hang (#20341)
    • Minor features: Asks for confirmation on exit in most scenarios (#19996, #20023), DPI scaling (#20013), can pause without menu (#19883)
    • As usual a lot of tweaks, perf fixes, and fixes for hangs and crashes (#20343, #20332, #20305, #20303, #20299, #20163, #20152, #20143, #20079, #20137, #20374)
    • Two new color themes (#20334, #20335), related themability fixes (#19984, #19995, #20308)
    • Improvements and bug fixes in the savedata manager (#19771, #20170)
    • Add "Move to trash" deletion funcionality to multiple platforms (#20230, #20261)
    • Add ability to take "raw" screenshots of gameplay (#20029)
    • More files can be loaded directly from ZIP (#20243)
    • Developer Settings are now tabbed for easier access (#20228)
    • Switch to the full libpng API so we can disable gamma correction, like the real PSP (#20033)
    • Support displaying the battery percentage on more platforms (#19973, #19967)
    • Allow picking a background image on iOS (#20370)
  • Platform compatibility

    • Exclude older Macs from using Vulkan (too many black screens, hangs) (#20236)
    • Use portable-file-dialogs to provide file-open dialogs on Linux (#20175)
    • "Cache full ISO in RAM" is now correctly hidden where it doesn't work (#20165)
    • Now rendering at proper resolution on newer Macs (#20011)
    • Mouse input improved on Android, including separate button mapping (#19915)
    • Use the correct font again on Mac/iOS (#19874)
    • Multiple file access optimizations made to make the most out of the flawed foundation called Android Scoped Storage (#19668)

What's new in 1.18.1

  • Crashfix in PBP reader (#19580)
  • Fix minor theme issue in the Homebrew Store (#19582)

What's new in 1.18