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Move Namebox magic numbers and edit the script
Edited the fourth day script: "Fang Reed and Trish" -> into an actual Character object "Fang Reed & Trish"
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parent
4c16ad6465
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4 changed files with 20 additions and 14 deletions
13
game/gui.rpy
13
game/gui.rpy
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@ -119,8 +119,10 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 395
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define gui.name_xpos = 350
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define gui.name_ypos = -90
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define gui.name_ypos = -85
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define gui.name_large_xpos = 395
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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@ -449,10 +451,13 @@ init python:
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gui.button_text_size = 45
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gui.button_text_size = 45
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gui.label_text_size = 51
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gui.label_text_size = 51
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## Namebox
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gui.name_xpos = 340
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gui.name_ypos = -85
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## Adjust the location of the textbox.
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## Adjust the location of the textbox.
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# gui.textbox_height = int(gui.textbox_height * 1.263157) # ~360
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# gui.window_yoffset = 240;
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gui.text_width = 1650 # not needed
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gui.text_width = 1650 # not needed
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## Change the size and spacing of various things.
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## Change the size and spacing of various things.
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gui.slider_size = 54
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gui.slider_size = 54
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@ -140,11 +140,13 @@ style window:
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xoffset 0
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xoffset 0
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xcenter 0.5
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xcenter 0.5
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#for now large names adds +185 xpos to the window, it could be better but for
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#now this is fine
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style namebox:
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style namebox:
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xalign 0.5
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xalign 0.5
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xpos 350 ypos -85
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xpos gui.name_xpos
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ypos gui.name_ypos
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style namebox_large is namebox:
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xpos gui.name_large_xpos
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style say_label:
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style say_label:
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properties gui.text_properties("name", accent=True)
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properties gui.text_properties("name", accent=True)
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@ -1604,10 +1606,6 @@ style window:
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variant "small"
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variant "small"
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yoffset -100 # ypos 1000
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yoffset -100 # ypos 1000
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style namebox:
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variant "small"
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xpos 355
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style radio_button:
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style radio_button:
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variant "small"
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variant "small"
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foreground "gui/phone/button/radio_[prefix_]foreground.png"
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foreground "gui/phone/button/radio_[prefix_]foreground.png"
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@ -82,7 +82,7 @@ transform randPosition:
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#Raw Image & kwargs for long textboxes
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#Raw Image & kwargs for long textboxes
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define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0)
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define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0)
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define long_textbox = { "window_background": long_textbox_img, 'who_xpos': 195 }
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define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" }
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#Characters
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#Characters
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define A = Character ('Anon',color="#36E12D") #Light Green
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define A = Character ('Anon',color="#36E12D") #Light Green
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@ -112,6 +112,9 @@ define AnonAndFang = Character('Anon and Fang',color="34F313", **long_textbox)
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define SV = Character ('Street Vendor',color="#420046", **long_textbox)
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define SV = Character ('Street Vendor',color="#420046", **long_textbox)
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define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox)
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define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox)
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define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox)
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define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox)
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define FRT = Character ('Fang Reed & Trish',color="#4963A5", **long_textbox)
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#Extra image translations
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#Extra image translations
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#siloettes
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#siloettes
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image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.brightness(-1)), horizontal=True)
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image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.brightness(-1)), horizontal=True)
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@ -1377,7 +1377,7 @@ label chapter_2:
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A "Well…"
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A "Well…"
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"Fang Reed and Trish" "Ohfuck. Sorry Anon, we gotta bail."
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FRT "Ohfuck. Sorry Anon, we gotta bail."
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show fang neutral flip
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show fang neutral flip
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show trish neutral flip
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show trish neutral flip
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hide trish with moveoutright
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hide trish with moveoutright
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