diff --git a/game/gui.rpy b/game/gui.rpy
index 34cace4..f851fe3 100644
--- a/game/gui.rpy
+++ b/game/gui.rpy
@@ -119,8 +119,10 @@ define gui.textbox_yalign = 1.0
 
 ## The placement of the speaking character's name, relative to the textbox.
 ## These can be a whole number of pixels from the left or top, or 0.5 to center.
-define gui.name_xpos = 395
-define gui.name_ypos = -90
+define gui.name_xpos = 350
+define gui.name_ypos = -85
+
+define gui.name_large_xpos = 395
 
 ## The horizontal alignment of the character's name. This can be 0.0 for left-
 ## aligned, 0.5 for centered, and 1.0 for right-aligned.
@@ -449,10 +451,13 @@ init python:
         gui.button_text_size = 45
         gui.label_text_size = 51
 
+        ## Namebox
+        gui.name_xpos = 340
+        gui.name_ypos = -85
+
         ## Adjust the location of the textbox.
-#       gui.textbox_height = int(gui.textbox_height * 1.263157) # ~360
-# gui.window_yoffset = 240;
         gui.text_width = 1650 # not needed
+
         ## Change the size and spacing of various things.
         gui.slider_size = 54
 
diff --git a/game/screens.rpy b/game/screens.rpy
index 346eeac..c08407d 100644
--- a/game/screens.rpy
+++ b/game/screens.rpy
@@ -140,11 +140,13 @@ style window:
     xoffset 0
     xcenter 0.5
 
-#for now large names adds +185 xpos to the window, it could be better but for
-#now this is fine
 style namebox:
     xalign 0.5
-    xpos 350 ypos -85
+    xpos gui.name_xpos
+    ypos gui.name_ypos
+
+style namebox_large is namebox:
+    xpos gui.name_large_xpos
 
 style say_label:
     properties gui.text_properties("name", accent=True)
@@ -1604,10 +1606,6 @@ style window:
     variant "small"
     yoffset -100 # ypos 1000
 
-style namebox:
-    variant "small"
-    xpos 355
-
 style radio_button:
     variant "small"
     foreground "gui/phone/button/radio_[prefix_]foreground.png"
diff --git a/game/script.rpy b/game/script.rpy
index a18f595..adbb5a5 100644
--- a/game/script.rpy
+++ b/game/script.rpy
@@ -82,7 +82,7 @@ transform randPosition:
 
 #Raw Image & kwargs for long textboxes
 define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0)
-define long_textbox = { "window_background": long_textbox_img, 'who_xpos': 195 }
+define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" }
 
 #Characters
 define A = Character ('Anon',color="#36E12D") #Light Green
@@ -112,6 +112,9 @@ define AnonAndFang = Character('Anon and Fang',color="34F313", **long_textbox)
 define SV = Character ('Street Vendor',color="#420046", **long_textbox)
 define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox)
 define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox)
+define FRT = Character ('Fang Reed & Trish',color="#4963A5", **long_textbox)
+
+
 #Extra image translations
 #siloettes
 image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.brightness(-1)), horizontal=True)
diff --git a/game/script/2.fourth-day-of-school.rpy b/game/script/2.fourth-day-of-school.rpy
index 028f9b5..df54cbf 100644
--- a/game/script/2.fourth-day-of-school.rpy
+++ b/game/script/2.fourth-day-of-school.rpy
@@ -1377,7 +1377,7 @@ label chapter_2:
 
     A "Well…"
 
-    "Fang Reed and Trish" "Ohfuck. Sorry Anon, we gotta bail."
+    FRT "Ohfuck. Sorry Anon, we gotta bail."
     show fang neutral flip
     show trish neutral flip
     hide trish with moveoutright
@@ -1513,4 +1513,4 @@ label chapter_2:
 
     scene black with fade
 
-    return
\ No newline at end of file
+    return