diff --git a/game/gui.rpy b/game/gui.rpy index 34cace4..f851fe3 100644 --- a/game/gui.rpy +++ b/game/gui.rpy @@ -119,8 +119,10 @@ define gui.textbox_yalign = 1.0 ## The placement of the speaking character's name, relative to the textbox. ## These can be a whole number of pixels from the left or top, or 0.5 to center. -define gui.name_xpos = 395 -define gui.name_ypos = -90 +define gui.name_xpos = 350 +define gui.name_ypos = -85 + +define gui.name_large_xpos = 395 ## The horizontal alignment of the character's name. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. @@ -449,10 +451,13 @@ init python: gui.button_text_size = 45 gui.label_text_size = 51 + ## Namebox + gui.name_xpos = 340 + gui.name_ypos = -85 + ## Adjust the location of the textbox. -# gui.textbox_height = int(gui.textbox_height * 1.263157) # ~360 -# gui.window_yoffset = 240; gui.text_width = 1650 # not needed + ## Change the size and spacing of various things. gui.slider_size = 54 diff --git a/game/screens.rpy b/game/screens.rpy index 346eeac..c08407d 100644 --- a/game/screens.rpy +++ b/game/screens.rpy @@ -140,11 +140,13 @@ style window: xoffset 0 xcenter 0.5 -#for now large names adds +185 xpos to the window, it could be better but for -#now this is fine style namebox: xalign 0.5 - xpos 350 ypos -85 + xpos gui.name_xpos + ypos gui.name_ypos + +style namebox_large is namebox: + xpos gui.name_large_xpos style say_label: properties gui.text_properties("name", accent=True) @@ -1604,10 +1606,6 @@ style window: variant "small" yoffset -100 # ypos 1000 -style namebox: - variant "small" - xpos 355 - style radio_button: variant "small" foreground "gui/phone/button/radio_[prefix_]foreground.png" diff --git a/game/script.rpy b/game/script.rpy index a18f595..adbb5a5 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -82,7 +82,7 @@ transform randPosition: #Raw Image & kwargs for long textboxes define long_textbox_img = Image("gui/textbox_long.png", xalign=0.5, yalign=1.0) -define long_textbox = { "window_background": long_textbox_img, 'who_xpos': 195 } +define long_textbox = { "window_background": long_textbox_img, 'namebox_style': "namebox_large" } #Characters define A = Character ('Anon',color="#36E12D") #Light Green @@ -112,6 +112,9 @@ define AnonAndFang = Character('Anon and Fang',color="34F313", **long_textbox) define SV = Character ('Street Vendor',color="#420046", **long_textbox) define carl = Character ('Mr. Carldewskii',color="#4963A5", **long_textbox) define Drf = Character ('Dr. Fernsworth',color="#4963A5", **long_textbox) +define FRT = Character ('Fang Reed & Trish',color="#4963A5", **long_textbox) + + #Extra image translations #siloettes image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.brightness(-1)), horizontal=True) diff --git a/game/script/2.fourth-day-of-school.rpy b/game/script/2.fourth-day-of-school.rpy index 028f9b5..df54cbf 100644 --- a/game/script/2.fourth-day-of-school.rpy +++ b/game/script/2.fourth-day-of-school.rpy @@ -1377,7 +1377,7 @@ label chapter_2: A "Well…" - "Fang Reed and Trish" "Ohfuck. Sorry Anon, we gotta bail." + FRT "Ohfuck. Sorry Anon, we gotta bail." show fang neutral flip show trish neutral flip hide trish with moveoutright @@ -1513,4 +1513,4 @@ label chapter_2: scene black with fade - return \ No newline at end of file + return