Pokémon Save File Editor https://projectpokemon.org/pkhex/
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Kurt 556e2c142c add wcs greninja
why not
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looks like some past gen filenames were tweaked, no functional change
2026-09-09 00:29:11 -05:00
.github Update Translations (#4767) 2026-04-02 12:25:29 -05:00
PKHeX.Core add wcs greninja 2026-09-09 00:29:11 -05:00
PKHeX.Drawing Minor clean 2026-08-12 22:37:31 -05:00
PKHeX.Drawing.Misc Fix/optimisation pass on all PNG images (#4788) 2026-04-25 12:22:16 -05:00
PKHeX.Drawing.PokeSprite Add Champions 1.2.0 assets 2026-09-08 23:41:20 -04:00
PKHeX.WinForms Add gen4 battle video i/o and quick preview 2026-09-06 22:33:10 -05:00
Tests/PKHeX.Core.Tests Chain breed: add gen1 tradeback considerations 2026-09-08 23:37:24 -05:00
.editorconfig Misc tweaks 2026-07-13 22:36:00 -05:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Allow some nidoran/volbeat to mismatch correlation 2024-09-05 23:55:46 -05:00
Directory.Build.props Update 26.08.26 2026-08-27 12:23:08 -07:00
icon.png Fix/optimisation pass on all PNG images (#4788) 2026-04-25 12:22:16 -05:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Revert "Convert sln to slnx" 2025-07-28 21:51:16 -05:00
PKHeX.slnx Add slnx 2025-09-05 17:35:53 -05:00
README.md Update readmes per net10/c#14 2025-12-31 01:50:51 -06:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 10.

The executable can be built with any compiler that supports C# 14.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.