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be191f740a
Reverts overly restrictive storage buffer validation and size calculation that was causing rendering issues in The Legend of Zelda: Tears of the Kingdom, particularly in underground/depth areas. The simplified approach: - Uses GetMemoryLayoutSize() instead of manual page probing - Removes unnecessary 4GB memory bounds validation - Streamlines address translation and alignment handling This fixes numerous reported cases of missing or corrupted rendering in TOTK's underground areas where storage buffer operations are heavily used for depth-related effects. |
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.. | ||
buffer_base.h | ||
buffer_cache.cpp | ||
buffer_cache.h | ||
buffer_cache_base.h | ||
memory_tracker_base.h | ||
usage_tracker.h | ||
word_manager.h |