Commit graph

220 commits

Author SHA1 Message Date
Zephyron
be191f740a buffer_cache: Simplify storage buffer binding logic
Reverts overly restrictive storage buffer validation and size calculation
that was causing rendering issues in The Legend of Zelda: Tears of the
Kingdom, particularly in underground/depth areas. The simplified approach:

- Uses GetMemoryLayoutSize() instead of manual page probing
- Removes unnecessary 4GB memory bounds validation
- Streamlines address translation and alignment handling

This fixes numerous reported cases of missing or corrupted rendering in
TOTK's underground areas where storage buffer operations are heavily used
for depth-related effects.
2025-01-26 16:13:05 +10:00
Zephyron
9ae0eeeb87 Revert incorrect copyright attribution for non-contributed files
- In commit b3facaa6bb, the copyright header was
  updated to include "Citron Homebrew Project" across multiple files, regardless
  of whether any contributions were made.

- This commit removes the incorrect attribution and reverts the copyright header
  to its previous state.

- Copyright attribution should only be added when meaningful contributions have
  been made to the file.

- This commit ensures proper compliance with copyright standards and maintains
  correct attribution to the respective contributors.

- Special thanks to Tachi for pointing out the need for these corrections and
  ensuring that proper attribution practices are followed.
2025-01-14 15:33:24 +10:00
Zephyron
eb2a666a69
buffer_cache: Fix storage buffer memory validation and size detection
Fixes the StorageBufferBinding function to properly handle memory validation
and size detection. Key changes include:

- Fix ReadBlock usage to properly handle void return values
- Implement safer memory validation using byte-level reads
- Improve size detection logic for storage buffers
- Fix NVN buffer size reading
- Add proper bounds checking for device memory addresses
- Add better error logging for invalid conditions

This addresses the "Failed to find storage buffer for cbuf index 0" errors
by implementing more robust memory validation and size detection. The changes
ensure proper handling of invalid memory addresses and prevent crashes from
accessing out-of-bounds memory.
2025-01-02 18:03:47 +10:00
Zephyron
b3facaa6bb
chore: update project references and add Citron copyright
- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
2024-12-31 17:07:49 +10:00
liamwhite
6948ac8c16
general: workarounds for SMMU syncing issues (#12749) 2024-02-27 15:42:15 +01:00
liamwhite
1de37306a5
buffer_cache: avoid overflow in usage tracker (#13166) 2024-02-27 15:39:11 +01:00
Matías Locatti
e0c17a2113
Merge pull request #10529 from liamwhite/critical-spacing
caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
Liam
3067bfd126 buffer_cache: use mapped range with large vertex buffer size 2024-02-13 08:27:33 -05:00
Liam
865a0186b6 caches: make critical reclamation less eager and possible in more cases 2024-02-11 13:41:13 -05:00
Fernando Sahmkow
fa47ac1c9f Common: Rename SplitRangeSet to OverlapRangeSet 2024-02-05 23:01:17 +01:00
Fernando Sahmkow
0d5a3abeae Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
Fernando Sahmkow
4841dc0b74 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
Fernando Sahmkow
23430e6772 Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
590d9b7e1d Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
Viktor Szépe
53085a45e0 Fix typos in video_core 2024-01-07 22:44:55 +00:00
liamwhite
65e646eeba
Revert "video_core: use interval map for page count tracking" 2023-12-17 18:59:49 -05:00
Liam
030e6b3980 video_core: use interval map for page count tracking 2023-12-14 21:54:36 -05:00
liamwhite
91ad6b7098
Merge pull request #12194 from liamwhite/fruit-company
video_core: fix mac compile
2023-11-29 12:33:41 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
7c1cb5e8c9 video_core: fix mac compile 2023-11-26 20:04:06 -05:00
Fernando S
f21340f7aa
Merge pull request #11535 from GPUCode/upload_cmdbuf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
Fernando Sahmkow
ae60a5657e Buffer Cache: Eliminate clears on Indirect buffers 2023-11-18 19:26:14 +01:00
GPUCode
efc50485b8 renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
735612c9b3 buffer_cache: Apply storage buffer alignment only to the offset 2023-10-31 20:10:54 -04:00
Ameer J
7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
Kelebek1
68f25217b8 Add missing dowhile loops around FindBuffer calls 2023-10-23 15:08:56 +01:00
liamwhite
b577d7a55f
Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Kelebek1
a764f49910 Mark a buffer GPU modified after the buffers are confirmed, do not double synch them 2023-10-05 00:19:11 +01:00
Fernando Sahmkow
282ae8fa51 Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
acc99433c7 Buffer Cache: fix discard writes. 2023-08-27 03:45:43 +02:00
Feng Chen
cc4736fa58 video_core: set vertex buffer num to 16, because mvk have when using more than 16 2023-08-23 23:22:55 +08:00
GPUCode
4347dd26c6 buffer_cache: Increase number of texture buffers 2023-07-15 23:09:58 +03:00
Kelebek1
6f7cb69c94 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
Fernando Sahmkow
da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
Fernando Sahmkow
47d0d292d5 MemoryTracking: Initial setup of atomic writes. 2023-06-28 19:34:21 +02:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Kelebek1
e681f5678c Synchronize vertex buffer even when it doesn't require binding 2023-06-17 17:47:00 -04:00
Morph
925586f97b buffer_cache_base: Specify buffer type in HostBindings
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Kelebek1
ace6c2318b Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
liamwhite
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite
d89b98d8e8
Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
Kelebek1
661375a222 Skip BufferCache tickframe with no channel state set 2023-05-30 21:57:13 +01:00
ameerj
642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
Kelebek1
b0bea13ed8 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Kelebek1
7ce181edcf Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Liam
3b1172c10f video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00