4.7.2: ffmpeg should now quit on render end
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007fcddd48
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3 changed files with 5 additions and 5 deletions
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@ -1,7 +1,7 @@
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{
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{
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"name": "cobalt",
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"name": "cobalt",
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"description": "save what you love",
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"description": "save what you love",
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"version": "4.7.1",
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"version": "4.7.2",
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"author": "wukko",
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"author": "wukko",
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"exports": "./src/cobalt.js",
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"exports": "./src/cobalt.js",
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"type": "module",
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"type": "module",
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@ -3,7 +3,7 @@
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"version": "4.7",
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"version": "4.7",
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"title": "we're better together! thank you for bug reports.",
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"title": "we're better together! thank you for bug reports.",
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"banner": "bettertogether.webp",
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"banner": "bettertogether.webp",
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"content": "this update includes a bunch of improvements, many of which were made thanks to the community :D\n\nservice-related improvements:\n*; private soundcloud links are now supported (#68);\n*; tiktok usernames with dots in them no longer confuse cobalt (#71);\n*; .ogg files no longer wrongfully include a video channel (#67);\n*; fixed an issue that caused cobalt to freak out when user attempted to download an audio from audio-only service with \"mute video\" option enabled.\n\nui improvements:\n*; popup padding has been evened out. popups are now able to fit in more information on scroll, especially on mobile;\n*; all buttons are now of even size and are displayed without any padding issues across all modern browsers and devices;\n*; checkbox is no longer crippled on ios;\n*; many explanation texts have been simplified to get rid of unnecessary bloat (no bullshit, remember?);\n*; moved tiktok section in video settings higher due to higher priority.\n\nstability improvements:\n*; fixed a memory leak that was caused by misconfigured stream information caching (#63).\n\ninternal improvements:\n*; requested streams are now stored in cache for 2 minutes instead of 1000 hours (yes, 1000 hours, i fucked up);\n*; cached data is now reused if user requests same content within 2 minutes;\n*; page render module is now even cleaner than before;\n*; proper support for bullet-points in loc strings.\n\nyou can suggest features or report bugs on <a class=\"text-backdrop\" href=\"{repo}\" target=\"_blank\">github</a> or <a class=\"text-backdrop\" href=\"https://twitter.com/justusecobalt\" target=\"_blank\">twitter</a>. both work just fine, use whichever you're more comfortable with.\n\nthank you for using cobalt, and thank you for reading this changelog.\n\nyou're amazing, keep it up :)"
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"content": "this update includes a bunch of improvements, many of which were made thanks to the community :D\n\nservice-related improvements:\n*; private soundcloud links are now supported (#68);\n*; tiktok usernames with dots in them no longer confuse cobalt (#71);\n*; .ogg files no longer wrongfully include a video channel (#67);\n*; fixed an issue that caused cobalt to freak out when user attempted to download an audio from audio-only service with \"mute video\" option enabled.\n\nui improvements:\n*; popup padding has been evened out. popups are now able to fit in more information on scroll, especially on mobile;\n*; all buttons are now of even size and are displayed without any padding issues across all modern browsers and devices;\n*; checkbox is no longer crippled on ios;\n*; many explanation texts have been simplified to get rid of unnecessary bloat (no bullshit, remember?);\n*; moved tiktok section in video settings higher due to higher priority.\n\nstability improvements:\n*; ffmpeg process now actually quits upon finishing the render;\n*; fixed a memory leak that was caused by misconfigured stream information caching (#63).\n\ninternal improvements:\n*; requested streams are now stored in cache for 2 minutes instead of 1000 hours (yes, 1000 hours, i fucked up);\n*; cached data is now reused if user requests same content within 2 minutes;\n*; page render module is now even cleaner than before;\n*; proper support for bullet-points in loc strings.\n\nyou can suggest features or report bugs on <a class=\"text-backdrop\" href=\"{repo}\" target=\"_blank\">github</a> or <a class=\"text-backdrop\" href=\"https://twitter.com/justusecobalt\" target=\"_blank\">twitter</a>. both work just fine, use whichever you're more comfortable with.\n\nthank you for using cobalt, and thank you for reading this changelog.\n\nyou're amazing, keep it up :)"
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},
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},
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"history": [{
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"history": [{
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"version": "4.6",
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"version": "4.6",
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@ -48,7 +48,7 @@ export function streamLiveRender(streamInfo, res) {
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename}"`);
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename}"`);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.on('end', () => ffmpegProcess.kill());
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.kill();
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ffmpegProcess.kill();
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res.end();
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res.end();
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@ -89,7 +89,7 @@ export function streamAudioOnly(streamInfo, res) {
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename}.${streamInfo.audioFormat}"`);
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename}.${streamInfo.audioFormat}"`);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.on('end', () => ffmpegProcess.kill());
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.kill();
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ffmpegProcess.kill();
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res.end();
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res.end();
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@ -117,7 +117,7 @@ export function streamVideoOnly(streamInfo, res) {
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Connection', 'keep-alive');
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename.split('.')[0]}_mute.${format}"`);
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res.setHeader('Content-Disposition', `attachment; filename="${streamInfo.filename.split('.')[0]}_mute.${format}"`);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.stdio[3].pipe(res);
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ffmpegProcess.on('end', () => ffmpegProcess.kill());
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.on('error', (err) => {
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ffmpegProcess.kill();
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ffmpegProcess.kill();
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res.end();
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res.end();
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