yuzu/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
2021-07-22 21:51:29 -04:00

47 lines
1.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitBranch(EmitContext& ctx, Id label) {
ctx.OpBranch(label);
}
void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label) {
ctx.OpBranchConditional(condition, true_label, false_label);
}
void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label) {
ctx.OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::MaskNone);
}
void EmitSelectionMerge(EmitContext& ctx, Id merge_label) {
ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
}
void EmitReturn(EmitContext& ctx) {
ctx.OpReturn();
}
void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
void EmitUnreachable(EmitContext& ctx) {
ctx.OpUnreachable();
}
void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
if (ctx.profile.support_demote_to_helper_invocation) {
ctx.OpDemoteToHelperInvocationEXT();
ctx.OpBranch(continue_label);
} else {
ctx.OpKill();
}
}
} // namespace Shader::Backend::SPIRV