yuzu/src/audio_core
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
..
hle Add all services to the Service namespace 2016-12-11 00:07:27 +00:00
audio_core.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
audio_core.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
CMakeLists.txt DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
codec.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
codec.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
interpolate.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
interpolate.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
null_sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sdl2_sink.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sdl2_sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink_details.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink_details.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
time_stretch.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
time_stretch.h time_stretch: Add missing #pragma once directive 2016-12-12 19:16:46 -05:00