224 lines
6.2 KiB
C++
224 lines
6.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/loader.h"
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#include "core/system.h"
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#include "core/core.h"
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#include "core/file_sys/directory_file_system.h"
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#include "core/elf/elf_reader.h"
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#include "core/mem_map.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Loads an extracted CXI from a directory
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bool LoadDirectory_CXI(std::string &filename) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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DirectoryFileSystem *fs = new DirectoryFileSystem(&System::g_ctr_file_system, path);
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System::g_ctr_file_system.Mount("fs:", fs);
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std::string final_name = "fs:/" + file + extension;
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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// TODO(ShizZy): read here to memory....
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}
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ERROR_LOG(TIME, "Unimplemented function!");
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return true;
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}
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/// Loads a CTR ELF file
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bool Load_ELF(std::string &filename) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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u64 size = f.GetSize();
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u8* buffer = new u8[size];
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ElfReader* elf_reader = NULL;
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f.ReadBytes(buffer, size);
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elf_reader = new ElfReader(buffer);
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elf_reader->LoadInto(0x00100000);
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Core::g_app_core->SetPC(elf_reader->GetEntryPoint());
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delete[] buffer;
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delete elf_reader;
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} else {
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return false;
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}
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f.Close();
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return true;
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}
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/// Loads a Launcher DAT file
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bool Load_DAT(std::string &filename) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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u64 size = f.GetSize();
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u8* buffer = new u8[size];
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f.ReadBytes(buffer, size);
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/**
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* (mattvail) We shouldn't really support this type of file
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* but for the sake of making it easier... we'll temporarily/hackishly
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* allow it. No sense in making a proper reader for this.
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*/
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u32 entrypoint = 0x080c3ee0; // write to same entrypoint as elf
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u32 payload_offset = 0x6F4;
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const u8 *src = &buffer[payload_offset];
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u8 *dst = Memory::GetPointer(entrypoint);
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u32 srcSize = size - payload_offset; //just load everything...
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u32 *s = (u32*)src;
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u32 *d = (u32*)dst;
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for (int j = 0; j < (int)(srcSize + 3) / 4; j++)
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{
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*d++ = (*s++);
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}
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Core::g_app_core->SetPC(entrypoint);
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delete[] buffer;
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}
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else {
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return false;
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}
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f.Close();
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return true;
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}
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namespace Loader {
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bool IsBootableDirectory() {
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ERROR_LOG(TIME, "Unimplemented function!");
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return true;
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}
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/**
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* Identifies the type of a bootable file
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* @param filename String filename of bootable file
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* @todo (ShizZy) this function sucks... make it actually check file contents etc.
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* @return FileType of file
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*/
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FileType IdentifyFile(std::string &filename) {
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if (filename.size() == 0) {
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ERROR_LOG(LOADER, "invalid filename %s", filename.c_str());
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return FILETYPE_ERROR;
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}
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std::string extension = filename.size() >= 5 ? filename.substr(filename.size() - 4) : "";
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if (File::IsDirectory(filename)) {
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if (IsBootableDirectory()) {
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return FILETYPE_DIRECTORY_CXI;
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}
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else {
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return FILETYPE_NORMAL_DIRECTORY;
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}
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}
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else if (!strcasecmp(extension.c_str(), ".elf")) {
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return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
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}
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else if (!strcasecmp(extension.c_str(), ".dat")) {
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return FILETYPE_LAUNCHER_DAT;
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}
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else if (!strcasecmp(extension.c_str(), ".zip")) {
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return FILETYPE_ARCHIVE_ZIP;
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}
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else if (!strcasecmp(extension.c_str(), ".rar")) {
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return FILETYPE_ARCHIVE_RAR;
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}
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else if (!strcasecmp(extension.c_str(), ".r00")) {
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return FILETYPE_ARCHIVE_RAR;
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}
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else if (!strcasecmp(extension.c_str(), ".r01")) {
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return FILETYPE_ARCHIVE_RAR;
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}
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return FILETYPE_UNKNOWN;
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}
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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* @param error_string Point to string to put error message if an error has occurred
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* @return True on success, otherwise false
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*/
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bool LoadFile(std::string &filename, std::string *error_string) {
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INFO_LOG(LOADER, "Identifying file...");
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// Note that this can modify filename!
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switch (IdentifyFile(filename)) {
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case FILETYPE_CTR_ELF:
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return Load_ELF(filename);
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case FILETYPE_LAUNCHER_DAT:
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return Load_DAT(filename);
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case FILETYPE_DIRECTORY_CXI:
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return LoadDirectory_CXI(filename);
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case FILETYPE_ERROR:
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ERROR_LOG(LOADER, "Could not read file");
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*error_string = "Error reading file";
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break;
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case FILETYPE_ARCHIVE_RAR:
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#ifdef WIN32
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*error_string = "RAR file detected (Require WINRAR)";
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#else
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*error_string = "RAR file detected (Require UnRAR)";
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#endif
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break;
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case FILETYPE_ARCHIVE_ZIP:
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#ifdef WIN32
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*error_string = "ZIP file detected (Require WINRAR)";
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#else
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*error_string = "ZIP file detected (Require UnRAR)";
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#endif
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break;
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case FILETYPE_NORMAL_DIRECTORY:
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ERROR_LOG(LOADER, "Just a directory.");
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*error_string = "Just a directory.";
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break;
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case FILETYPE_UNKNOWN_BIN:
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case FILETYPE_UNKNOWN_ELF:
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case FILETYPE_UNKNOWN:
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default:
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ERROR_LOG(LOADER, "Failed to identify file");
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*error_string = "Failed to identify file";
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break;
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}
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return false;
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}
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} // namespace
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