yuzu/src
ReinUsesLisp ee21e4ecd3 glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
..
audio_core fix logic error & scale sample volume based on voice volume 2020-05-11 12:56:15 -04:00
common Add xbyak external 2020-05-30 10:55:27 +10:00
core Merge pull request #4002 from lat9nq/fix-nix-mod-directories 2020-05-28 22:36:39 -04:00
input_common input_common: fix build when SDL2 is disabled 2020-05-02 21:47:17 +02:00
tests Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
video_core glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
web_service Replace externals with Conan (#3735) 2020-05-08 17:09:29 -04:00
yuzu Merge pull request #3958 from FernandoS27/gl-debug 2020-05-31 17:04:27 -04:00
yuzu_cmd Merge pull request #3958 from FernandoS27/gl-debug 2020-05-31 17:04:27 -04:00
yuzu_tester GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt CMakeLists: Make missing declarations a compile-time error 2020-04-16 23:43:41 -04:00