ea9ce0fba7
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
941 lines
26 KiB
C++
941 lines
26 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common.h"
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#include "common/file_util.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <shellapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <io.h>
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#include <direct.h> // getcwd
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#include <tchar.h>
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#else
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#include <sys/param.h>
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#include <dirent.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <CoreFoundation/CFBundle.h>
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#endif
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#include <algorithm>
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#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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#ifdef BSD4_4
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace FileUtil
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{
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string &fname)
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{
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if (fname.length() > 1)
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{
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size_t i = fname.length() - 1;
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while (fname[i] == DIR_SEP_CHR)
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fname[i--] = '\0';
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}
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return;
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}
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// Returns true if file filename exists
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bool Exists(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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if (result < 0) {
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LOG_WARNING(Common_Filesystem, "stat failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string &filename)
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{
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LOG_INFO(Common_Filesystem, "file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename))
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{
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LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(Common::UTF8ToTStr(filename).c_str()))
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{
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LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1) {
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LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &path)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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LOG_ERROR(Common_Filesystem, "mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string &fullPath)
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{
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int panicCounter = 100;
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LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str());
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if (FileUtil::Exists(fullPath))
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{
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LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str());
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) {
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LOG_ERROR(Common, "CreateFullPath: directory creation failed");
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return false;
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}
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string &filename)
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{
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LOG_INFO(Common_Filesystem, "directory %s", filename.c_str());
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// check if a directory
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if (!FileUtil::IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string &srcFilename, const std::string &destFilename)
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{
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string &srcFilename, const std::string &destFilename)
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{
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE))
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return true;
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename.c_str(), "rb");
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if (!input)
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{
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LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename.c_str(), "wb");
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if (!output)
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{
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fclose(input);
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LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copy loop
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while (!feof(input))
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{
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// read input
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0)
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{
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LOG_ERROR(Common_Filesystem,
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"failed reading from source, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// write output
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int wnum = fwrite(buffer, sizeof(char), rnum, output);
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if (wnum != rnum)
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{
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LOG_ERROR(Common_Filesystem,
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"failed writing to output, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// close files
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fclose(input);
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fclose(output);
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return true;
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bail:
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if (input)
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fclose(input);
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if (output)
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fclose(output);
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return false;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string &filename)
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{
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if (!Exists(filename))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str());
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return 0;
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}
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struct stat64 buf;
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#ifdef _WIN32
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if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0)
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#else
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if (stat64(filename.c_str(), &buf) == 0)
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#endif
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{
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LOG_TRACE(Common_Filesystem, "%s: %lld",
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filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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LOG_ERROR(Common_Filesystem, "Stat failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat64 buf;
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if (fstat64(fd, &buf) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s",
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fd, GetLastErrorMsg());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE *f)
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{
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string &filename)
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{
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LOG_TRACE(Common_Filesystem, "%s", filename.c_str());
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if (!FileUtil::IOFile(filename, "wb"))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return true;
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}
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
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// How many files + directories we found
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u32 foundEntries = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return foundEntries;
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}
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// windows loop
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do
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{
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FSTEntry entry;
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const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return 0;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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FSTEntry entry;
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const std::string virtualName(result->d_name);
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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entry.virtualName = virtualName;
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entry.physicalName = directory;
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entry.physicalName += DIR_SEP + entry.virtualName;
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if (IsDirectory(entry.physicalName.c_str()))
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{
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
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foundEntries += (u32)entry.size;
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}
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else
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{ // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName.c_str());
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}
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++foundEntries;
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// Push into the tree
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parentEntry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return foundEntries;
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}
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// Deletes the given directory and anything under it. Returns true on success.
|
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bool DeleteDirRecursively(const std::string &directory)
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{
|
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LOG_TRACE(Common_Filesystem, "%s", directory.c_str());
|
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#ifdef _WIN32
|
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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|
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if (hFind == INVALID_HANDLE_VALUE)
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{
|
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FindClose(hFind);
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return false;
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}
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|
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// windows loop
|
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do
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{
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const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
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#else
|
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struct dirent dirent, *result = nullptr;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
|
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return false;
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|
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// non windows loop
|
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while (!readdir_r(dirp, &dirent, &result) && result)
|
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{
|
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const std::string virtualName = result->d_name;
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#endif
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|
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// check for "." and ".."
|
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
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(virtualName[2] == '\0')))
|
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continue;
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std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
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if (IsDirectory(newPath))
|
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{
|
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if (!DeleteDirRecursively(newPath))
|
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{
|
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#ifndef _WIN32
|
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closedir(dirp);
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#endif
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return false;
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}
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}
|
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else
|
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{
|
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if (!FileUtil::Delete(newPath))
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{
|
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#ifndef _WIN32
|
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closedir(dirp);
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#endif
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return false;
|
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}
|
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}
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|
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#ifdef _WIN32
|
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} while (FindNextFile(hFind, &ffd) != 0);
|
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FindClose(hFind);
|
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#else
|
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}
|
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closedir(dirp);
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#endif
|
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FileUtil::DeleteDir(directory);
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|
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return true;
|
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}
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|
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// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string &source_path, const std::string &dest_path)
|
|
{
|
|
#ifndef _WIN32
|
|
if (source_path == dest_path) return;
|
|
if (!FileUtil::Exists(source_path)) return;
|
|
if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
|
|
|
|
struct dirent dirent, *result = nullptr;
|
|
DIR *dirp = opendir(source_path.c_str());
|
|
if (!dirp) return;
|
|
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
|
(virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string source, dest;
|
|
source = source_path + virtualName;
|
|
dest = dest_path + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
source += '/';
|
|
dest += '/';
|
|
if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
|
|
CopyDir(source, dest);
|
|
}
|
|
else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
char *dir;
|
|
// Get the current working directory (getcwd uses malloc)
|
|
if (!(dir = __getcwd(nullptr, 0))) {
|
|
|
|
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
|
|
GetLastErrorMsg());
|
|
return nullptr;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string &directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
std::string& GetExeDirectory()
|
|
{
|
|
static std::string DolphinPath;
|
|
if (DolphinPath.empty())
|
|
{
|
|
TCHAR Dolphin_exe_Path[2048];
|
|
GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
|
|
DolphinPath = Common::TStrToUTF8(Dolphin_exe_Path);
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
|
|
}
|
|
return DolphinPath;
|
|
}
|
|
#endif
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined (__APPLE__)
|
|
sysDir = GetBundleDirectory();
|
|
sysDir += DIR_SEP;
|
|
sysDir += SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
// Returns a string with a Citra data dir or file in the user's home
|
|
// directory. To be used in "multi-user" mode (that is, installed).
|
|
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
|
{
|
|
static std::string paths[NUM_PATH_INDICES];
|
|
|
|
// Set up all paths and files on the first run
|
|
if (paths[D_USER_IDX].empty())
|
|
{
|
|
#ifdef _WIN32
|
|
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
|
#else
|
|
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
|
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
|
else
|
|
paths[D_USER_IDX] = std::string(getenv("HOME") ?
|
|
getenv("HOME") : getenv("PWD") ?
|
|
getenv("PWD") : "") + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
|
#endif
|
|
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
|
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
|
|
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
|
|
if (!newPath.empty())
|
|
{
|
|
if (!FileUtil::IsDirectory(newPath))
|
|
{
|
|
LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
|
|
return paths[DirIDX];
|
|
}
|
|
else
|
|
{
|
|
paths[DirIDX] = newPath;
|
|
}
|
|
|
|
switch (DirIDX)
|
|
{
|
|
case D_ROOT_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
|
|
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
|
|
break;
|
|
|
|
case D_USER_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
|
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
}
|
|
|
|
return paths[DirIDX];
|
|
}
|
|
|
|
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
|
{
|
|
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
|
|
{
|
|
FileUtil::IOFile file(filename, text_file ? "r" : "rb");
|
|
auto const f = file.GetHandle();
|
|
|
|
if (!f)
|
|
return false;
|
|
|
|
str.resize(static_cast<u32>(GetSize(f)));
|
|
return file.ReadArray(&str[0], str.size());
|
|
}
|
|
|
|
/**
|
|
* Splits the filename into 8.3 format
|
|
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
|
|
* @param filename The normal filename to use
|
|
* @param short_name A 9-char array in which the short name will be written
|
|
* @param extension A 4-char array in which the extension will be written
|
|
*/
|
|
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
|
|
std::array<char, 4>& extension) {
|
|
const std::string forbidden_characters = ".\"/\\[]:;=, ";
|
|
|
|
// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
|
|
short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
|
|
extension = {' ', ' ', ' ', '\0'};
|
|
|
|
std::string::size_type point = filename.rfind('.');
|
|
if (point == filename.size() - 1)
|
|
point = filename.rfind('.', point);
|
|
|
|
// Get short name.
|
|
int j = 0;
|
|
for (char letter : filename.substr(0, point)) {
|
|
if (forbidden_characters.find(letter, 0) != std::string::npos)
|
|
continue;
|
|
if (j == 8) {
|
|
// TODO(Link Mauve): also do that for filenames containing a space.
|
|
// TODO(Link Mauve): handle multiple files having the same short name.
|
|
short_name[6] = '~';
|
|
short_name[7] = '1';
|
|
break;
|
|
}
|
|
short_name[j++] = toupper(letter);
|
|
}
|
|
|
|
// Get extension.
|
|
if (point != std::string::npos) {
|
|
j = 0;
|
|
for (char letter : filename.substr(point + 1, 3))
|
|
extension[j++] = toupper(letter);
|
|
}
|
|
}
|
|
|
|
IOFile::IOFile()
|
|
: m_file(nullptr), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(std::FILE* file)
|
|
: m_file(file), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(const std::string& filename, const char openmode[])
|
|
: m_file(nullptr), m_good(true)
|
|
{
|
|
Open(filename, openmode);
|
|
}
|
|
|
|
IOFile::~IOFile()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
IOFile::IOFile(IOFile&& other)
|
|
: m_file(nullptr), m_good(true)
|
|
{
|
|
Swap(other);
|
|
}
|
|
|
|
IOFile& IOFile::operator=(IOFile&& other)
|
|
{
|
|
Swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void IOFile::Swap(IOFile& other)
|
|
{
|
|
std::swap(m_file, other.m_file);
|
|
std::swap(m_good, other.m_good);
|
|
}
|
|
|
|
bool IOFile::Open(const std::string& filename, const char openmode[])
|
|
{
|
|
Close();
|
|
#ifdef _WIN32
|
|
_tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str());
|
|
#else
|
|
m_file = fopen(filename.c_str(), openmode);
|
|
#endif
|
|
|
|
m_good = IsOpen();
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Close()
|
|
{
|
|
if (!IsOpen() || 0 != std::fclose(m_file))
|
|
m_good = false;
|
|
|
|
m_file = nullptr;
|
|
return m_good;
|
|
}
|
|
|
|
std::FILE* IOFile::ReleaseHandle()
|
|
{
|
|
std::FILE* const ret = m_file;
|
|
m_file = nullptr;
|
|
return ret;
|
|
}
|
|
|
|
void IOFile::SetHandle(std::FILE* file)
|
|
{
|
|
Close();
|
|
Clear();
|
|
m_file = file;
|
|
}
|
|
|
|
u64 IOFile::GetSize()
|
|
{
|
|
if (IsOpen())
|
|
return FileUtil::GetSize(m_file);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool IOFile::Seek(s64 off, int origin)
|
|
{
|
|
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
u64 IOFile::Tell()
|
|
{
|
|
if (IsOpen())
|
|
return ftello(m_file);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
bool IOFile::Flush()
|
|
{
|
|
if (!IsOpen() || 0 != std::fflush(m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Resize(u64 size)
|
|
{
|
|
if (!IsOpen() || 0 !=
|
|
#ifdef _WIN32
|
|
// ector: _chsize sucks, not 64-bit safe
|
|
// F|RES: changed to _chsize_s. i think it is 64-bit safe
|
|
_chsize_s(_fileno(m_file), size)
|
|
#else
|
|
// TODO: handle 64bit and growing
|
|
ftruncate(fileno(m_file), size)
|
|
#endif
|
|
)
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
} // namespace
|