yuzu/src/video_core/primitive_assembly.h
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

49 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "video_core/pica.h"
namespace Pica {
/*
* Utility class to build triangles from a series of vertices,
* according to a given triangle topology.
*/
template <typename VertexType>
struct PrimitiveAssembler {
using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>;
PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
/*
* Queues a vertex, builds primitives from the vertex queue according to the given
* triangle topology, and calls triangle_handler for each generated primitive.
* NOTE: We could specify the triangle handler in the constructor, but this way we can
* keep event and handler code next to each other.
*/
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
/**
* Resets the internal state of the PrimitiveAssembler.
*/
void Reset();
/**
* Reconfigures the PrimitiveAssembler to use a different triangle topology.
*/
void Reconfigure(Regs::TriangleTopology topology);
private:
Regs::TriangleTopology topology;
int buffer_index;
VertexType buffer[2];
bool strip_ready = false;
};
} // namespace