cd016d3cb5
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
444 lines
15 KiB
C++
444 lines
15 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[ControlsGeneral]
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# The input devices and parameters for each Switch native input
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# for button input, the following devices are available:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "button"(optional): the index of the button to bind
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "axis"(optional): the index of the axis to bind
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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# triggered if the axis value crosses
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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# is smaller than the threshold
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button_a=
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button_b=
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button_x=
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button_y=
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button_lstick=
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button_rstick=
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button_l=
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button_r=
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button_zl=
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button_zr=
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button_plus=
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button_minus=
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button_dleft=
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button_dup=
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button_dright=
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button_ddown=
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button_lstick_left=
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button_lstick_up=
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button_lstick_right=
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button_lstick_down=
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button_sl=
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button_sr=
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button_home=
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button_screenshot=
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# for analog input, the following devices are available:
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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# - "up", "down", "left", "right": sub-devices for each direction.
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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# - "modifier": sub-devices as a modifier.
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# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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# Must be in range of 0.0-1.0. Defaults to 0.5
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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lstick=
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rstick=
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# To use the debug_pad, prepend `debug_pad_` before each button setting above.
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# i.e. debug_pad_button_a=
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# Enable debug pad inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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debug_pad_enabled =
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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# Whether to enable or disable accurate vibrations
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# 0 (default): Disabled, 1: Enabled
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enable_accurate_vibrations=
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# Enables controller motion inputs
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# 0: Disabled, 1 (default): Enabled
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motion_enabled =
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
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# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
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motion_device=
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# for touch input, the following devices are available:
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# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
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# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
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# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
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touch_device=
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# Whether to enable or disable touch input from button
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# 0 (default): Disabled, 1: Enabled
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use_touch_from_button=
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# for mapping buttons to touch inputs.
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#touch_from_button_map=1
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#touch_from_button_maps_0_name=default
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#touch_from_button_maps_0_count=2
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#touch_from_button_maps_0_bind_0=foo
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#touch_from_button_maps_0_bind_1=bar
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# etc.
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# List of Cemuhook UDP servers, delimited by ','.
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# Default: 127.0.0.1:26760
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# Example: 127.0.0.1:26760,123.4.5.67:26761
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udp_input_servers =
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# Enable controlling an axis via a mouse input.
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# 0 (default): Off, 1: On
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mouse_panning =
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# Set mouse sensitivity.
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# Default: 1.0
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mouse_panning_sensitivity =
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# Emulate an analog control stick from keyboard inputs.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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# Enable mouse inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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mouse_enabled =
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# Enable keyboard inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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[Core]
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# Whether to use multi-core for CPU emulation
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# 0: Disabled, 1 (default): Enabled
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use_multi_core=
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[Cpu]
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# Adjusts various optimizations.
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# Auto-select mode enables choice unsafe optimizations.
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# Accurate enables only safe optimizations.
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# Unsafe allows any unsafe optimizations.
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# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
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cpu_accuracy =
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# Allow disabling safe optimizations.
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# 0 (default): Disabled, 1: Enabled
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cpu_debug_mode =
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# Enable inline page tables optimization (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_page_tables =
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# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_block_linking =
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# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_return_stack_buffer =
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# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fast_dispatcher =
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# Enable context elimination CPU Optimization (reduce host memory use for guest context)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_context_elimination =
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# Enable constant propagation CPU optimization (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_const_prop =
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# Enable miscellaneous CPU optimizations (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_misc_ir =
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# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_reduce_misalign_checks =
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# Enable Host MMU Emulation (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem =
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# Enable unfuse FMA (improve performance on CPUs without FMA)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_unfuse_fma =
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# Enable faster FRSQRTE and FRECPE
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# Only enabled if cpu_accuracy is set to Unsafe.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_reduce_fp_error =
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# Enable faster ASIMD instructions (32 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_standard_fpcr =
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# Enable inaccurate NaN handling
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_inaccurate_nan =
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# Disable address space checks (64 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_fastmem_check =
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[Renderer]
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# Which backend API to use.
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# 0 (default): OpenGL, 1: Vulkan
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backend =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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# Enable shader feedback.
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# 0 (default): Disabled, 1: Enabled
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renderer_shader_feedback =
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# Enable Nsight Aftermath crash dumps
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# 0 (default): Disabled, 1: Enabled
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nsight_aftermath =
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# Disable shader loop safety checks, executing the shader without loop logic changes
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# 0 (default): Disabled, 1: Enabled
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disable_shader_loop_safety_checks =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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# Whether to use fullscreen or borderless window mode
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# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
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fullscreen_mode =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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# Anisotropic filtering
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
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# not available and GLASM is selected, GLSL will be used.
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# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
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shader_backend =
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# Whether to allow asynchronous shader building.
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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# NVDEC emulation.
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# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
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nvdec_emulation =
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# Accelerate ASTC texture decoding.
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# 0: Off, 1 (default): On
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accelerate_astc =
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# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
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# 0: Off, 1: On (default)
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use_speed_limit =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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speed_limit =
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# Whether to use disk based shader cache
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# 0: Off, 1 (default): On
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use_disk_shader_cache =
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# Which gpu accuracy level to use
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# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
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gpu_accuracy =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# Inform the guest that GPU operations completed more quickly than they did.
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# 0: Off, 1 (default): On
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use_fast_gpu_time =
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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use_caches_gc =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0-255. Defaults to 0 for all.
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bg_red =
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bg_blue =
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bg_green =
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# Caps the unlocked framerate to a multiple of the title's target FPS.
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# 1 - 1000: Target FPS multiple cap. 1000 (default)
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fps_cap =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select
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# cubeb: Cubeb audio engine (if available)
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# sdl2: SDL2 audio engine (if available)
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# null: No audio output
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output_engine =
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# Whether or not to enable the audio-stretching post-processing effect.
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# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
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# at the cost of increasing audio latency.
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# 0: No, 1 (default): Yes
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enable_audio_stretching =
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# Which audio device to use.
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# auto (default): Auto-select
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output_device =
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# Output volume.
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# 100 (default): 100%, 0; mute
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volume =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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# Whether or not to enable gamecard emulation
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# 1: Yes, 0 (default): No
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gamecard_inserted =
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# Whether or not the gamecard should be emulated as the current game
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# 1: Yes, 0 (default): No
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gamecard_current_game =
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# Path to an XCI file to use as the gamecard
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# If 'gamecard_current_game' is 1 this setting is irrelevant
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gamecard_path =
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[System]
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# Whether the system is docked
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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rng_seed =
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
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# This will auto-increment, with the time set being the time the game is started
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
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custom_rtc_enabled =
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custom_rtc =
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
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language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_index =
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# The system time zone that yuzu will use during emulation
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# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
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time_zone_index =
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# Sets the sound output mode.
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# 0: Mono, 1 (default): Stereo, 2: Surround
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sound_index =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Trace
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# Use developer keys
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# 0 (default): Disabled, 1: Enabled
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use_dev_keys =
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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# Determines whether or not yuzu will save the filesystem access log.
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enable_fs_access_log=false
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# Enables verbose reporting services
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reporting_services =
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# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
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# false: Retail/Normal Mode (default), true: Kiosk Mode
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quest_flag =
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# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
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# false: Disabled (default), true: Enabled
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use_debug_asserts =
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# Determines whether unimplemented HLE service calls should be automatically stubbed.
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# false: Disabled (default), true: Enabled
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use_auto_stub =
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# Enables/Disables the macro JIT compiler
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disable_macro_jit=false
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# Presents guest frames as they become available. Experimental.
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# false: Disabled (default), true: Enabled
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disable_fps_limit=false
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[WebService]
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# Whether or not to enable telemetry
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# 0: No, 1 (default): Yes
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enable_telemetry =
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# URL for Web API
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web_api_url = https://api.yuzu-emu.org
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# Username and token for yuzu Web Service
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# See https://profile.yuzu-emu.org/ for more info
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yuzu_username =
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yuzu_token =
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[Services]
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# The name of the backend to use for BCAT
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# If this is set to 'boxcat' boxcat will be used, otherwise a null implementation will be used
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bcat_backend =
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[AddOns]
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# Used to disable add-ons
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# List of title IDs of games that will have add-ons disabled (separated by '|'):
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title_ids =
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
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)";
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} // namespace DefaultINI
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