0bb85f6a75
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
30 lines
651 B
C++
30 lines
651 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <fmt/format.h>
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#include "shader_recompiler/frontend/ir/condition.h"
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namespace Shader::IR {
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std::string NameOf(Condition condition) {
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std::string ret;
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if (condition.GetFlowTest() != FlowTest::T) {
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ret = fmt::to_string(condition.GetFlowTest());
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}
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const auto [pred, negated]{condition.GetPred()};
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if (!ret.empty()) {
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ret += '&';
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}
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if (negated) {
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ret += '!';
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}
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ret += fmt::to_string(pred);
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return ret;
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}
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} // namespace Shader::IR
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