yuzu/src/shader_recompiler/frontend/ir/condition.cpp
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/condition.h"
namespace Shader::IR {
std::string NameOf(Condition condition) {
std::string ret;
if (condition.GetFlowTest() != FlowTest::T) {
ret = fmt::to_string(condition.GetFlowTest());
}
const auto [pred, negated]{condition.GetPred()};
if (!ret.empty()) {
ret += '&';
}
if (negated) {
ret += '!';
}
ret += fmt::to_string(pred);
return ret;
}
} // namespace Shader::IR