yuzu/src/input_common/drivers/touch_screen.h
Lioncash 2b92d22bda input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00

45 lines
1.3 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class TouchScreen final : public InputEngine {
public:
explicit TouchScreen(std::string input_engine_);
/**
* Signals that mouse has moved.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param center_x the x-coordinate of the middle of the screen
* @param center_y the y-coordinate of the middle of the screen
*/
void TouchMoved(float x, float y, std::size_t finger);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void TouchPressed(float x, float y, std::size_t finger);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void TouchReleased(std::size_t finger);
/// Resets all inputs to their initial value
void ReleaseAllTouch();
};
} // namespace InputCommon