..
gl_arb_decompiler.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_arb_decompiler.h
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_buffer_cache.h
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-06-26 16:58:40 -03:00
gl_device.cpp
Rebase for per game settings
2020-07-17 14:26:14 +10:00
gl_device.h
async shaders
2020-07-17 14:24:57 +10:00
gl_fence_manager.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_fence_manager.h
Address Feedback.
2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-15 22:20:06 -04:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_rasterizer.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_resource_manager.h
async shaders
2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
async shaders
2020-07-17 14:24:57 +10:00
gl_shader_cache.h
async shaders
2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
2020-06-20 23:02:29 -04:00
gl_shader_decompiler.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
gl_shader_disk_cache.h
shader/texture: Join separate image and sampler pairs offline
2020-06-05 00:24:51 -03:00
gl_shader_manager.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_manager.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_state_tracker.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_stream_buffer.h
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp
texture_cache: Handle 3D texture blits with one layer
2020-06-08 05:01:00 -03:00
gl_texture_cache.h
texture_cache: Implement rendering to 3D textures
2020-06-08 05:01:00 -03:00
maxwell_to_gl.h
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
2020-06-30 02:40:14 -04:00
renderer_opengl.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
renderer_opengl.h
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 02:36:14 -03:00
utils.cpp
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
utils.h
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00