1ea6bdef05
Moves the audio code closer to enabling warnings as errors in general.
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/// Digital biquad filter:
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///
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/// b0 + b1 z^-1 + b2 z^-2
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/// H(z) = ------------------------
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/// a0 + a1 z^-1 + b2 z^-2
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class Filter {
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public:
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/// Creates a low-pass filter.
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/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
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/// @param Q Determines the quality factor of this filter.
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static Filter LowPass(double cutoff, double Q = 0.7071);
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/// Passthrough filter.
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Filter();
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Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_);
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void Process(std::vector<s16>& signal);
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private:
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static constexpr std::size_t channel_count = 2;
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/// Coefficients are in normalized form (a0 = 1.0).
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double a1, a2, b0, b1, b2;
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/// Input History
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std::array<std::array<double, channel_count>, 3> in;
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/// Output History
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std::array<std::array<double, channel_count>, 3> out;
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};
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/// Cascade filters to build up higher-order filters from lower-order ones.
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class CascadingFilter {
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public:
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/// Creates a cascading low-pass filter.
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/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
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/// @param cascade_size Number of biquads in cascade.
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static CascadingFilter LowPass(double cutoff, std::size_t cascade_size);
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/// Passthrough.
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CascadingFilter();
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explicit CascadingFilter(std::vector<Filter> filters_);
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void Process(std::vector<s16>& signal);
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private:
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std::vector<Filter> filters;
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};
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} // namespace AudioCore
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