503 lines
20 KiB
C++
503 lines
20 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace {
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std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
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[[maybe_unused]] const IR::Value& index) {
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if (info.type == TextureType::Buffer) {
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throw NotImplementedException("TextureType::Buffer");
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} else {
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return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
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}
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}
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std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
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switch (info.type) {
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case TextureType::Color1D:
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return fmt::format("int({})", value);
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::ColorArray2D:
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return fmt::format("ivec2({})", value);
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case TextureType::Color3D:
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case TextureType::ColorCube:
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return fmt::format("ivec3({})", value);
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case TextureType::ColorArrayCube:
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return fmt::format("ivec4({})", value);
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default:
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throw NotImplementedException("Offset type {}", info.type.Value());
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}
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}
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std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
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switch (info.type) {
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case TextureType::Color1D:
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return fmt::format("int({})", value);
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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return fmt::format("ivec2({})", value);
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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return fmt::format("ivec3({})", value);
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case TextureType::ColorArrayCube:
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return fmt::format("ivec4({})", value);
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default:
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throw NotImplementedException("Offset type {}", info.type.Value());
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}
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}
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std::string ShadowSamplerVecCast(TextureType type) {
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switch (type) {
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return "vec4";
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default:
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return "vec3";
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}
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}
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std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
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const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
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if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
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// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
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return "";
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}
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const IR::Opcode opcode{values[0]->GetOpcode()};
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if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
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throw LogicError("Invalid PTP arguments");
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}
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auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
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return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
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read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
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read(1, 3));
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}
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IR::Inst* PrepareSparse(IR::Inst& inst) {
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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if (sparse_inst) {
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sparse_inst->Invalidate();
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}
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return sparse_inst;
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}
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} // namespace
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void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (!offset.IsEmpty()) {
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ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
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CastToIntVec(ctx.var_alloc.Consume(offset), info), bias);
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} else {
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if (ctx.stage == Stage::Fragment) {
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ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
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} else {
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ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
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}
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
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*sparse_inst, texture, coords, CastToIntVec(ctx.var_alloc.Consume(offset), info),
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texel, bias);
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
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texture, coords, texel, bias);
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}
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (!offset.IsEmpty()) {
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ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
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CastToIntVec(ctx.var_alloc.Consume(offset), info));
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} else {
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ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
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CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
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texture, coords, lod_lc, texel);
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}
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}
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void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{PrepareSparse(inst)};
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if (sparse_inst) {
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throw NotImplementedException("Sparse texture samples");
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}
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("textureLodOffset");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto cast{ShadowSamplerVecCast(info.type)};
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if (ctx.stage == Stage::Fragment) {
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ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
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} else {
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ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
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}
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}
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void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{PrepareSparse(inst)};
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if (sparse_inst) {
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throw NotImplementedException("Sparse texture samples");
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}
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("textureLodOffset");
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}
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const auto texture{Texture(ctx, info, index)};
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if (info.type == TextureType::ColorArrayCube) {
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ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
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} else {
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ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc);
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}
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}
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void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (offset.IsEmpty()) {
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ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
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info.gather_component);
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return;
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}
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if (offset2.IsEmpty()) {
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ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
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CastToIntVec(ctx.var_alloc.Consume(offset), info), info.gather_component);
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return;
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}
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)};
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ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
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info.gather_component);
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return;
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}
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// TODO: Query sparseTexels extension support
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if (offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
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*sparse_inst, texture, coords, texel, info.gather_component);
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}
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if (offset2.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
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*sparse_inst, texture, CastToIntVec(coords, info),
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CastToIntVec(ctx.var_alloc.Consume(offset), info), texel, info.gather_component);
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}
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)};
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
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*sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
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info.gather_component);
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}
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void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2,
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[[maybe_unused]] std::string_view dref) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (offset.IsEmpty()) {
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ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
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return;
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}
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if (offset2.IsEmpty()) {
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ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
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CastToIntVec(ctx.var_alloc.Consume(offset), info));
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return;
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}
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)};
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ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
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return;
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}
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// TODO: Query sparseTexels extension support
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if (offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
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texture, coords, dref, texel);
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}
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if (offset2.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), dref,
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CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
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}
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// PTP
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const auto offsets{PtpOffsets(offset, offset2)};
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
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}
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void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
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[[maybe_unused]] std::string_view ms) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto sparse_inst{PrepareSparse(inst)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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if (!sparse_inst) {
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if (!offset.empty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
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TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info));
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} else {
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
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TexelFetchCastToInt(coords, info), lod);
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.empty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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CastToIntVec(offset, info), texel);
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst,
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texture, CastToIntVec(coords, info), lod, texel);
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}
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}
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view lod) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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switch (info.type) {
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case TextureType::Color1D:
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return ctx.AddU32x4(
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"{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
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texture, lod, texture);
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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return ctx.AddU32x4(
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"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
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texture, lod, texture);
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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case TextureType::ColorArrayCube:
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return ctx.AddU32x4(
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"{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
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lod, texture);
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case TextureType::Buffer:
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throw NotImplementedException("Texture buffers");
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}
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throw LogicError("Unspecified image type {}", info.type.Value());
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}
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
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}
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void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view derivates,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view lod_clamp) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view color) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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|
|
|
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
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|
}
|
|
|
|
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageGather(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageGatherDref(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageFetch(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageQueryDimensions(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageQueryLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageGradient(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageRead(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBindlessImageWrite(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageSampleImplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageSampleExplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageGather(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageGatherDref(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageFetch(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageQueryDimensions(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageQueryLod(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageGradient(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageRead(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
void EmitBoundImageWrite(EmitContext&) {
|
|
throw NotImplementedException("GLSL Instruction");
|
|
}
|
|
|
|
} // namespace Shader::Backend::GLSL
|