yuzu/src/video_core/shader
Rodrigo Locatti 9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
..
decode Merge pull request #4361 from ReinUsesLisp/lane-id 2020-07-21 04:50:45 -03:00
ast.cpp Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
ast.h shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
async_shaders.cpp Fix style issues 2020-07-18 14:24:32 +10:00
async_shaders.h Use conditional var 2020-07-17 14:26:17 +10:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
control_flow.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
control_flow.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
decode.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
memory_util.cpp memory_util: boost hashes are size_t 2020-06-18 15:47:43 +01:00
memory_util.h shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
node.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
node_helper.cpp shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
node_helper.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
registry.cpp shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
registry.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
shader_ir.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
shader_ir.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
track.cpp shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
transform_feedback.cpp shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
transform_feedback.h shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00