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gl_rasterizer.cpp
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Merge pull request #608 from Subv/depth
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2018-07-02 21:24:43 -04:00 |
gl_rasterizer.h
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GPU: Set up the depth test state on every draw.
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2018-07-02 13:33:06 -05:00 |
gl_rasterizer_cache.cpp
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Merge pull request #608 from Subv/depth
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2018-07-02 21:24:43 -04:00 |
gl_rasterizer_cache.h
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
gl_resource_manager.h
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gl_state: Fix state management for texture swizzle.
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2018-06-26 17:15:58 -04:00 |
gl_shader_decompiler.cpp
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Merge pull request #602 from Subv/mufu_subop
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2018-07-01 11:06:04 -04:00 |
gl_shader_decompiler.h
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renderer_opengl: Add missing header guards
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2018-04-19 21:13:59 -04:00 |
gl_shader_gen.cpp
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gl_shader_gen: Set position.w to 1.
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2018-06-15 20:47:04 -04:00 |
gl_shader_gen.h
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Merge pull request #534 from Subv/multitexturing
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2018-06-06 19:12:52 -04:00 |
gl_shader_manager.cpp
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
gl_shader_manager.h
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GPU: Implement sampling multiple textures in the generated glsl shaders.
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2018-06-06 12:58:16 -05:00 |
gl_shader_util.cpp
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
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GLRenderer: Log the shader source code when program linking fails.
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2018-05-19 11:19:34 -05:00 |
gl_state.cpp
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_state.h
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_stream_buffer.cpp
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renderer_gl: Port over gl_stream_buffer module from Citra.
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2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
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renderer_opengl: Add missing header guards
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2018-04-19 21:13:59 -04:00 |
maxwell_to_gl.h
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MaxwellToGL: Added conversion functions for depth test and cull mode.
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2018-07-02 13:31:49 -05:00 |
renderer_opengl.cpp
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |
renderer_opengl.h
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |