yuzu/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
2021-07-22 21:51:22 -04:00

106 lines
2.8 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitCompositeConstructU32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructU32x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructU32x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractU32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitCompositeExtractU32x3(EmitContext& ctx, Id vector, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], vector, index);
}
void EmitCompositeExtractU32x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF16x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF16x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF16x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF16x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF16x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF16x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF32x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF32x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF32x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF32x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF32x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF64x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF64x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeConstructF64x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x3(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitCompositeExtractF64x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV