yuzu/src/shader_recompiler/frontend/maxwell
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
..
translate shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
control_flow.cpp shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
control_flow.h shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
decode.cpp shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
decode.h shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
indirect_branch_table_track.cpp shader: Implement BRX 2021-07-22 21:51:25 -04:00
indirect_branch_table_track.h shader: Implement BRX 2021-07-22 21:51:25 -04:00
instruction.h shader: Implement BRX 2021-07-22 21:51:25 -04:00
location.h shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
maxwell.inc shader: Implement TXD 2021-07-22 21:51:25 -04:00
opcodes.cpp shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
opcodes.h shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
program.cpp shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
program.h shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
structured_control_flow.cpp shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
structured_control_flow.h shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00