yuzu/src/video_core/renderer_opengl
ameerj 7f7df43da2 gl_fence_manager: Minor optimization to signal querying
Per the spec, bufSize is the number of integers that will be written, in this case, 1.

Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
..
gl_buffer_cache.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_device.cpp glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
gl_device.h glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
gl_fence_manager.cpp gl_fence_manager: Minor optimization to signal querying 2022-02-27 17:57:33 -05:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_graphics_pipeline.h opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
gl_rasterizer.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
gl_resource_manager.cpp gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
gl_resource_manager.h general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
gl_shader_cache.cpp ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
gl_shader_cache.h gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp vk_texture_cache: Fix invalidated pointer access 2021-12-23 20:55:48 -05:00
gl_texture_cache.h vk_texture_cache: Fix invalidated pointer access 2021-12-23 20:55:48 -05:00
gl_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
maxwell_to_gl.h maxwell_to_(gl/vk): Add 11_11_10 float vertex format 2022-02-25 17:11:17 -05:00
renderer_opengl.cpp renderer_opengl: Minor refactoring of filter selection 2021-12-05 15:42:45 -05:00
renderer_opengl.h OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
util_shaders.cpp host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
util_shaders.h host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00