2b92d22bda
We can allow the name to be moved into, allowing allocations to be avoided.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public InputEngine {
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public:
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explicit Keyboard(std::string input_engine_);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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*/
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void PressKey(int key_code);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void ReleaseKey(int key_code);
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/**
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* Sets the status of the keyboard key to pressed
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* @param key_index index of the key to press
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*/
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void PressKeyboardKey(int key_index);
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/**
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* Sets the status of the keyboard key to released
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* @param key_index index of the key to release
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*/
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void ReleaseKeyboardKey(int key_index);
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/**
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* Sets the status of all keyboard modifier keys
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* @param key_modifiers the code of the key to release
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*/
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void SetKeyboardModifiers(int key_modifiers);
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/// Sets all keys to the non pressed state
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void ReleaseAllKeys();
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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};
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} // namespace InputCommon
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