78b2709373
Also adds a couple characters that denotes the state of the setting. M for modified, or not default. C for custom, in context of per-game settings.
253 lines
7.6 KiB
C++
253 lines
7.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <version>
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#if __cpp_lib_chrono >= 201907L
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#include <chrono>
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#include <exception>
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#include <stdexcept>
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#endif
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#include <functional>
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#include <string_view>
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#include "common/assert.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/time_zone.h"
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namespace Settings {
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Values values;
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static bool configuring_global = true;
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std::string GetTimeZoneString() {
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
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std::string location_name;
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if (time_zone_index == 0) { // Auto
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#if __cpp_lib_chrono >= 201907L
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try {
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const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
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const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
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std::string_view current_zone_name = current_zone->name();
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location_name = current_zone_name;
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} catch (std::runtime_error& runtime_error) {
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// VCRUNTIME will throw a runtime_error if the operating system's selected time zone
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// cannot be found
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location_name = Common::TimeZone::FindSystemTimeZone();
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LOG_WARNING(Common,
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"Error occurred when trying to determine system time zone:\n{}\nFalling "
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"back to hour offset \"{}\"",
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runtime_error.what(), location_name);
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}
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#else
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location_name = Common::TimeZone::FindSystemTimeZone();
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#endif
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} else {
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location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
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}
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return location_name;
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
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LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
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};
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LOG_INFO(Config, "yuzu Configuration:");
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for (auto& [category, settings] : values.linkage.by_category) {
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settings.sort([](const BasicSetting* a, const BasicSetting* b) {
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return a->GetLabel() < b->GetLabel();
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});
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for (const auto& setting : settings) {
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if (setting->Id() == values.yuzu_token.Id()) {
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// Hide the token secret, which could be used to share patreon builds
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continue;
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}
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std::string name = fmt::format(
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"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
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setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
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setting->GetLabel());
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log_setting(name, setting->Canonicalize());
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}
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}
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
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log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
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}
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GpuAccuracy::High;
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}
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bool IsFastmemEnabled() {
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if (values.cpu_debug_mode) {
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return static_cast<bool>(values.cpuopt_fastmem);
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}
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return true;
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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Linkage::Linkage(u32 initial_count) : count{initial_count} {}
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Linkage::~Linkage() = default;
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const char* TranslateCategory(Category category) {
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switch (category) {
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case Category::Audio:
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return "Audio";
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case Category::Core:
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return "Core";
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case Category::Cpu:
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case Category::CpuDebug:
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case Category::CpuUnsafe:
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return "Cpu";
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case Category::Renderer:
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case Category::RendererAdvanced:
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case Category::RendererDebug:
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return "Renderer";
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case Category::System:
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case Category::SystemAudio:
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return "System";
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case Category::DataStorage:
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return "Data Storage";
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case Category::Debugging:
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case Category::DebuggingGraphics:
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return "Debugging";
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case Category::Miscellaneous:
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return "Miscellaneous";
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case Category::Network:
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return "Network";
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case Category::WebService:
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return "WebService";
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case Category::AddOns:
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return "DisabledAddOns";
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case Category::Controls:
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return "Controls";
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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case Category::UiLayout:
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return "UiLayout";
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case Category::UiGameList:
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return "UiGameList";
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case Category::Screenshots:
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return "Screenshots";
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case Category::Shortcuts:
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return "Shortcuts";
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case Category::Multiplayer:
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return "Multiplayer";
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case Category::Services:
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return "Services";
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case Category::Paths:
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return "Paths";
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case Category::MaxEnum:
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break;
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}
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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info.downscale = false;
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switch (setup) {
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case ResolutionSetup::Res1_2X:
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info.up_scale = 1;
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info.down_shift = 1;
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info.downscale = true;
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break;
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case ResolutionSetup::Res3_4X:
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info.up_scale = 3;
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info.down_shift = 2;
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info.downscale = true;
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break;
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case ResolutionSetup::Res1X:
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res3_2X:
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info.up_scale = 3;
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info.down_shift = 1;
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break;
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case ResolutionSetup::Res2X:
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info.up_scale = 2;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res3X:
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info.up_scale = 3;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res4X:
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info.up_scale = 4;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res5X:
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info.up_scale = 5;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res6X:
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info.up_scale = 6;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res7X:
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info.up_scale = 7;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res8X:
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info.up_scale = 8;
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info.down_shift = 0;
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break;
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default:
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ASSERT(false);
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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}
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info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
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info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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return;
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}
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for (const auto& reset : values.linkage.restore_functions) {
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reset();
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}
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}
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} // namespace Settings
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