yuzu/src/core/file_sys/directory_file_system.h

156 lines
4.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "core/file_sys/file_sys.h"
#ifdef _WIN32
typedef void * HANDLE;
#endif
#if defined(__APPLE__)
#if TARGET_OS_IPHONE
#define HOST_IS_CASE_SENSITIVE 1
#elif TARGET_IPHONE_SIMULATOR
#define HOST_IS_CASE_SENSITIVE 0
#else
// Mac OSX case sensitivity defaults off, but is user configurable (when
// creating a filesytem), so assume the worst:
#define HOST_IS_CASE_SENSITIVE 1
#endif
#elif defined(_WIN32) || defined(__SYMBIAN32__)
#define HOST_IS_CASE_SENSITIVE 0
#else // Android, Linux, BSD (and the rest?)
#define HOST_IS_CASE_SENSITIVE 1
#endif
#if HOST_IS_CASE_SENSITIVE
enum FixPathCaseBehavior {
FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
};
bool FixPathCase(std::string& basePath, std::string &path, FixPathCaseBehavior behavior);
#endif
struct DirectoryFileHandle
{
#ifdef _WIN32
HANDLE hFile;
#else
FILE* hFile;
#endif
DirectoryFileHandle()
{
#ifdef _WIN32
hFile = (HANDLE)-1;
#else
hFile = 0;
#endif
}
std::string GetLocalPath(std::string& basePath, std::string localpath);
bool Open(std::string& basePath, std::string& fileName, FileAccess access);
size_t Read(u8* pointer, s64 size);
size_t Write(const u8* pointer, s64 size);
size_t Seek(s32 position, FileMove type);
void Close();
};
class DirectoryFileSystem : public IFileSystem {
public:
DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~DirectoryFileSystem();
void DoState(PointerWrap &p);
std::vector<FileInfo> GetDirListing(std::string path);
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
void CloseFile(u32 handle);
size_t ReadFile(u32 handle, u8 *pointer, s64 size);
size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
size_t SeekFile(u32 handle, s32 position, FileMove type);
FileInfo GetFileInfo(std::string filename);
bool OwnsHandle(u32 handle);
bool MkDir(const std::string &dirname);
bool RmDir(const std::string &dirname);
int RenameFile(const std::string &from, const std::string &to);
bool RemoveFile(const std::string &filename);
bool GetHostPath(const std::string &inpath, std::string &outpath);
private:
struct OpenFileEntry {
DirectoryFileHandle hFile;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
// In case of Windows: Translate slashes, etc.
std::string GetLocalPath(std::string localpath);
};
// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts.
// Very inefficient - always load the whole file on open.
class VFSFileSystem : public IFileSystem {
public:
VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~VFSFileSystem();
void DoState(PointerWrap &p);
std::vector<FileInfo> GetDirListing(std::string path);
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
void CloseFile(u32 handle);
size_t ReadFile(u32 handle, u8 *pointer, s64 size);
size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
size_t SeekFile(u32 handle, s32 position, FileMove type);
FileInfo GetFileInfo(std::string filename);
bool OwnsHandle(u32 handle);
bool MkDir(const std::string &dirname);
bool RmDir(const std::string &dirname);
int RenameFile(const std::string &from, const std::string &to);
bool RemoveFile(const std::string &filename);
bool GetHostPath(const std::string &inpath, std::string &outpath);
private:
struct OpenFileEntry {
u8 *fileData;
size_t size;
size_t seekPos;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
std::string GetLocalPath(std::string localpath);
};