yuzu/src/video_core/texture_cache
Fernando Sahmkow daddbeffd1
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
..
copy_params.h copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
format_lookup_table.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
format_lookup_table.h format_lookup_table: Address feedback 2019-11-14 20:57:30 -03:00
surface_base.cpp Texture Cache: Use vAddr instead of physical memory for caching. 2020-04-06 09:23:05 -04:00
surface_base.h Texture Cache: Use vAddr instead of physical memory for caching. 2020-04-06 09:23:05 -04:00
surface_params.cpp Merge pull request #3599 from ReinUsesLisp/revert-3499 2020-04-07 16:51:41 -04:00
surface_params.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
surface_view.cpp texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
surface_view.h texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
texture_cache.h Texture Cache: Only do buffer copies on accurate GPU. (#3634) 2020-04-14 23:21:00 -04:00