yuzu/src/video_core/renderer_opengl
2016-02-05 17:17:34 -05:00
..
gl_rasterizer.cpp renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
gl_rasterizer.h pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
gl_rasterizer_cache.cpp OpenGL: Rename cache functions to better match what they actually do 2015-12-06 17:02:52 -08:00
gl_rasterizer_cache.h OpenGL: Rename cache functions to better match what they actually do 2015-12-06 17:02:52 -08:00
gl_resource_manager.h renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
gl_shader_gen.cpp gl_shader_gen: Reorganize and cleanup lighting code. 2016-02-05 17:17:33 -05:00
gl_shader_gen.h gl_rasterizer: Use MMH3 hash for shader cache hey. 2015-10-21 21:58:59 -04:00
gl_shader_util.cpp gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
gl_shader_util.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
gl_state.cpp renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
gl_state.h renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
pica_to_gl.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
renderer_opengl.cpp OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 2016-02-02 22:44:13 -08:00
renderer_opengl.h fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00