yuzu/src/video_core/shader
Lioncash 5b441fa25d async_shaders: std::move data within QueueVulkanShader()
Same behavior, but avoids redundant copies.

While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
..
decode Merge pull request #4854 from ReinUsesLisp/cube-array-shadow 2020-11-05 16:25:00 -08:00
ast.cpp Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
ast.h General: Make use of std::nullopt where applicable 2020-09-22 17:32:33 -04:00
async_shaders.cpp async_shaders: std::move data within QueueVulkanShader() 2020-11-20 04:38:18 -05:00
async_shaders.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
control_flow.cpp control_flow: emplace elements in place within TryQuery() 2020-09-22 22:54:36 -04:00
control_flow.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
decode.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
memory_util.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
memory_util.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
node.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
node_helper.cpp shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
node_helper.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
registry.cpp shader/registry: Silence a -Wshadow warning 2020-09-23 15:10:25 -04:00
registry.h shader/registry: Silence a -Wshadow warning 2020-09-23 15:10:25 -04:00
shader_ir.cpp video_core: Allow copy elision to take place where applicable 2020-07-21 00:36:13 -04:00
shader_ir.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
track.cpp General: Make use of std::nullopt where applicable 2020-09-22 17:32:33 -04:00
transform_feedback.cpp shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
transform_feedback.h shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00