d65b42a69a
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
57 lines
986 B
C++
57 lines
986 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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namespace Settings {
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struct Values {
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// Controls
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int pad_a_key;
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int pad_b_key;
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int pad_x_key;
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int pad_y_key;
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int pad_l_key;
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int pad_r_key;
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int pad_zl_key;
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int pad_zr_key;
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int pad_start_key;
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int pad_select_key;
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int pad_home_key;
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int pad_dup_key;
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int pad_ddown_key;
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int pad_dleft_key;
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int pad_dright_key;
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int pad_sup_key;
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int pad_sdown_key;
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int pad_sleft_key;
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int pad_sright_key;
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int pad_cup_key;
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int pad_cdown_key;
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int pad_cleft_key;
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int pad_cright_key;
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// Core
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int frame_skip;
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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} extern values;
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}
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