yuzu/src/core/hle
Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
..
kernel Merge pull request #466 from Subv/wake 2015-01-11 13:39:23 -05:00
service GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
config_mem.cpp License change 2014-12-20 21:20:24 -08:00
config_mem.h License change 2014-12-20 21:20:24 -08:00
coprocessor.cpp License change 2014-12-20 21:20:24 -08:00
function_wrappers.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
hle.cpp Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
hle.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
result.h Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
svc.cpp SVC: Wake up the thread after the delay in WaitSync1 2015-01-11 10:42:59 -05:00
svc.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00