yuzu/src/shader_recompiler/profile.h
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00

127 lines
3.1 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "common/common_types.h"
namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
enum class InputTopology {
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
};
enum class CompareFunction {
Never,
Less,
Equal,
LessThanEqual,
Greater,
NotEqual,
GreaterThanEqual,
Always,
};
enum class TessPrimitive {
Isolines,
Triangles,
Quads,
};
enum class TessSpacing {
Equal,
FractionalOdd,
FractionalEven,
};
struct TransformFeedbackVarying {
u32 buffer{};
u32 stride{};
u32 offset{};
u32 components{};
};
struct Profile {
u32 supported_spirv{0x00010000};
bool unified_descriptor_binding{};
bool support_descriptor_aliasing{};
bool support_int8{};
bool support_int16{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
bool support_fp64_signed_zero_nan_preserve{};
bool support_explicit_workgroup_layout{};
bool support_vote{};
bool support_viewport_index_layer_non_geometry{};
bool support_viewport_mask{};
bool support_typeless_image_loads{};
bool support_demote_to_helper_invocation{};
bool support_int64_atomics{};
bool warp_size_potentially_larger_than_guest{};
bool lower_left_origin_mode{};
/// Fragment outputs have to be declared even if they are not written to avoid undefined values.
/// See Ori and the Blind Forest's main menu for reference.
bool need_declared_frag_colors{};
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
/// Offset image operands with an unsigned type do not work
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted
bool has_broken_signed_operations{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};
};
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
bool force_early_z{};
TessPrimitive tess_primitive{};
TessSpacing tess_spacing{};
bool tess_clockwise{};
InputTopology input_topology{};
std::optional<float> fixed_state_point_size;
std::optional<CompareFunction> alpha_test_func;
float alpha_test_reference{};
// Static y negate value
bool y_negate{};
// Use storage buffers instead of global pointers on GLASM
bool glasm_use_storage_buffers{};
std::vector<TransformFeedbackVarying> xfb_varyings;
};
} // namespace Shader