yuzu/src/shader_recompiler/frontend/maxwell/translate/impl
2021-07-22 21:51:23 -04:00
..
bitfield_extract.cpp shader: Implement BFE 2021-07-22 21:51:22 -04:00
bitfield_insert.cpp shader: Implement BFI 2021-07-22 21:51:22 -04:00
common_encoding.h shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
common_funcs.cpp shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
common_funcs.h shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
exit.cpp shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
find_leading_one.cpp shader: Implement FLO 2021-07-22 21:51:23 -04:00
floating_point_add.cpp shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
floating_point_conversion_integer.cpp shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
floating_point_fused_multiply_add.cpp shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
floating_point_multi_function.cpp shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
floating_point_multiply.cpp shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
floating_point_range_reduction.cpp shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
half_floating_point_add.cpp shader: Deduplicate HADD2 code 2021-07-22 21:51:23 -04:00
impl.cpp shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
impl.h shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
integer_add.cpp shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
integer_add_three_input.cpp shader: Implement IADD3 2021-07-22 21:51:23 -04:00
integer_compare.cpp Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
integer_compare_and_set.cpp Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
integer_minimum_maximum.cpp shader: Implement ISET, add common_funcs 2021-07-22 21:51:23 -04:00
integer_popcount.cpp shader: Implement POPC 2021-07-22 21:51:22 -04:00
integer_scaled_add.cpp shader: Simplify ISCADD 2021-07-22 21:51:22 -04:00
integer_set_predicate.cpp Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
integer_shift_left.cpp shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
integer_shift_right.cpp shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00
integer_short_multiply_add.cpp shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
integer_to_integer_conversion.cpp shader: Implement I2I 2021-07-22 21:51:23 -04:00
load_effective_address.cpp shader: Implement LEA 2021-07-22 21:51:23 -04:00
load_store_attribute.cpp shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
load_store_memory.cpp shader: Implement HADD2 2021-07-22 21:51:23 -04:00
logic_operation.cpp shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
logic_operation_three_input.cpp shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
move_predicate_to_register.cpp shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
move_register.cpp shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 2021-07-22 21:51:22 -04:00
move_special_register.cpp shader: Initial instruction support 2021-07-22 21:51:21 -04:00
not_implemented.cpp shader: Implement LEA 2021-07-22 21:51:23 -04:00
predicate_set_predicate.cpp shader: Implement PSETP 2021-07-22 21:51:23 -04:00
predicate_set_register.cpp shader: Implement PSETP 2021-07-22 21:51:23 -04:00
select_source_with_predicate.cpp shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00