yuzu/src/video_core/renderer_opengl
Lioncash 523e4be02c renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
..
gl_rasterizer.cpp GLRasterizer: Implemented instanced vertex arrays. 2018-08-18 14:42:26 -05:00
gl_rasterizer.h gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
gl_rasterizer_cache.cpp Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gl_rasterizer_cache.h Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp Merge pull request #1131 from bunnei/impl-tex3d-texcube 2018-08-20 22:15:18 -04:00
gl_shader_decompiler.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
gl_shader_gen.cpp Shaders: Write all the enabled color outputs when a fragment shader exits. 2018-08-20 17:31:25 -05:00
gl_shader_gen.h Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 2018-08-19 12:57:54 -05:00
gl_shader_manager.cpp Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_manager.h Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_state.h gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_stream_buffer.cpp Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
gl_stream_buffer.h gl_stream_buffer: Add missing header guard 2018-08-20 23:25:08 -04:00
maxwell_to_gl.h Added WrapMode MirrorOnceClampToEdge 2018-08-19 02:26:50 +10:00
renderer_opengl.cpp renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 2018-08-21 00:23:09 -04:00
renderer_opengl.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00