065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
139 lines
3.3 KiB
C++
139 lines
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <string_view>
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#include "common/fs/file.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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namespace Common::Log {
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class Filter;
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/**
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* A log entry. Log entries are store in a structured format to permit more varied output
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* formatting on different frontends, as well as facilitating filtering and aggregation.
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*/
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struct Entry {
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std::chrono::microseconds timestamp;
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Class log_class{};
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Level log_level{};
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const char* filename = nullptr;
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unsigned int line_num = 0;
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std::string function;
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std::string message;
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bool final_entry = false;
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};
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/**
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* Interface for logging backends. As loggers can be created and removed at runtime, this can be
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* used by a frontend for adding a custom logging backend as needed
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*/
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class Backend {
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public:
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virtual ~Backend() = default;
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virtual void SetFilter(const Filter& new_filter) {
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filter = new_filter;
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}
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virtual const char* GetName() const = 0;
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virtual void Write(const Entry& entry) = 0;
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private:
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Filter filter;
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};
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/**
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* Backend that writes to stderr without any color commands
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*/
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class ConsoleBackend : public Backend {
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public:
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static const char* Name() {
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return "console";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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};
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/**
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* Backend that writes to stderr and with color
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*/
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class ColorConsoleBackend : public Backend {
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public:
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static const char* Name() {
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return "color_console";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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};
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/**
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* Backend that writes to a file passed into the constructor
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*/
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class FileBackend : public Backend {
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public:
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explicit FileBackend(const std::filesystem::path& filename);
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static const char* Name() {
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return "file";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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private:
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FS::IOFile file;
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std::size_t bytes_written = 0;
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};
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/**
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* Backend that writes to Visual Studio's output window
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*/
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class DebuggerBackend : public Backend {
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public:
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static const char* Name() {
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return "debugger";
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}
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const char* GetName() const override {
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return Name();
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}
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void Write(const Entry& entry) override;
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};
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void AddBackend(std::unique_ptr<Backend> backend);
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void RemoveBackend(std::string_view backend_name);
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Backend* GetBackend(std::string_view backend_name);
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/**
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* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
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* instead of underscores as in the enumeration.
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*/
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const char* GetLogClassName(Class log_class);
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/**
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* Returns the name of the passed log level as a C-string.
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*/
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const char* GetLevelName(Level log_level);
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/**
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* The global filter will prevent any messages from even being processed if they are filtered. Each
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* backend can have a filter, but if the level is lower than the global filter, the backend will
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* never get the message
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*/
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void SetGlobalFilter(const Filter& filter);
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} // namespace Common::Log
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