yuzu/src/video_core/shader
Lioncash 382717172e shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
..
decode shader_ir/memory: Ignore global memory when tracking fails 2019-10-22 02:49:17 -03:00
ast.cpp video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions 2019-10-17 20:59:48 -04:00
ast.h video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions 2019-10-17 20:59:48 -04:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
control_flow.cpp control_flow: Silence truncation warnings 2019-10-15 19:10:28 -04:00
control_flow.h control_flow: Silence truncation warnings 2019-10-15 19:10:28 -04:00
decode.cpp Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h video_core/{ast, expr}: Organize forward declaration 2019-10-05 09:14:26 -04:00
node.h shader/node: std::move Meta instance within OperationNode constructor 2019-10-15 18:21:59 -04:00
node_helper.cpp shader_ir: std::move Node instance where applicable 2019-07-16 19:49:23 -04:00
node_helper.h shader: Move Node declarations out of the shader IR header 2019-06-06 20:02:37 -03:00
shader_ir.cpp shader_ir: Use std::array with pair instead of unordered_map 2019-10-24 00:25:38 -04:00
shader_ir.h shader_ir/memory: Ignore global memory when tracking fails 2019-10-22 02:49:17 -03:00
track.cpp Merge pull request #2737 from FernandoS27/track-fix 2019-07-25 12:41:52 -04:00