99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
30 lines
738 B
C++
30 lines
738 B
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
|
|
|
namespace Shader::Backend::SPIRV {
|
|
|
|
Id EmitUndefU1(EmitContext& ctx) {
|
|
return ctx.OpUndef(ctx.U1);
|
|
}
|
|
|
|
Id EmitUndefU8(EmitContext&) {
|
|
throw NotImplementedException("SPIR-V Instruction");
|
|
}
|
|
|
|
Id EmitUndefU16(EmitContext&) {
|
|
throw NotImplementedException("SPIR-V Instruction");
|
|
}
|
|
|
|
Id EmitUndefU32(EmitContext& ctx) {
|
|
return ctx.OpUndef(ctx.U32[1]);
|
|
}
|
|
|
|
Id EmitUndefU64(EmitContext&) {
|
|
throw NotImplementedException("SPIR-V Instruction");
|
|
}
|
|
|
|
} // namespace Shader::Backend::SPIRV
|