.. |
bitfield_extract.cpp
|
shader: Implement BFE
|
2021-07-22 21:51:22 -04:00 |
bitfield_insert.cpp
|
shader: Implement BFI
|
2021-07-22 21:51:22 -04:00 |
common_encoding.h
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
common_funcs.cpp
|
shader: Implement FSET and FSETP
|
2021-07-22 21:51:23 -04:00 |
common_funcs.h
|
shader: Implement FSET and FSETP
|
2021-07-22 21:51:23 -04:00 |
condition_code_set.cpp
|
shader: Implement CSET and CSETP
|
2021-07-22 21:51:23 -04:00 |
double_add.cpp
|
shader: Implement DADD
|
2021-07-22 21:51:23 -04:00 |
exit_program.cpp
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
find_leading_one.cpp
|
shader: Implement FLO
|
2021-07-22 21:51:23 -04:00 |
floating_point_add.cpp
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
floating_point_compare.cpp
|
shader: Implement FSET and FSETP
|
2021-07-22 21:51:23 -04:00 |
floating_point_compare_and_set.cpp
|
shader: Implement FSET and FSETP
|
2021-07-22 21:51:23 -04:00 |
floating_point_conversion_integer.cpp
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
floating_point_fused_multiply_add.cpp
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
|
2021-07-22 21:51:22 -04:00 |
floating_point_min_max.cpp
|
shader: Implement FMNMX
|
2021-07-22 21:51:23 -04:00 |
floating_point_multi_function.cpp
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
floating_point_multiply.cpp
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
|
2021-07-22 21:51:22 -04:00 |
floating_point_range_reduction.cpp
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
floating_point_set_predicate.cpp
|
shader: Implement FSET and FSETP
|
2021-07-22 21:51:23 -04:00 |
half_floating_point_add.cpp
|
shader: Refactor half floating instructions
|
2021-07-22 21:51:23 -04:00 |
half_floating_point_fused_multiply_add.cpp
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
half_floating_point_helper.cpp
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
half_floating_point_helper.h
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
impl.cpp
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
impl.h
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
integer_add.cpp
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
integer_add_three_input.cpp
|
shader: Implement IADD3
|
2021-07-22 21:51:23 -04:00 |
integer_compare.cpp
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
integer_compare_and_set.cpp
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
integer_floating_point_conversion.cpp
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
integer_funnel_shift.cpp
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
integer_minimum_maximum.cpp
|
shader: Implement ISET, add common_funcs
|
2021-07-22 21:51:23 -04:00 |
integer_popcount.cpp
|
shader: Implement POPC
|
2021-07-22 21:51:22 -04:00 |
integer_scaled_add.cpp
|
shader: Implement ISCADD (imm)
|
2021-07-22 21:51:23 -04:00 |
integer_set_predicate.cpp
|
Implement PSET, refactor common comparison funcs
|
2021-07-22 21:51:23 -04:00 |
integer_shift_left.cpp
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
integer_shift_right.cpp
|
shader: Make IMNMX, SHR, SEL stylistically more consistent
|
2021-07-22 21:51:22 -04:00 |
integer_short_multiply_add.cpp
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
|
2021-07-22 21:51:22 -04:00 |
integer_to_integer_conversion.cpp
|
shader: Implement I2I
|
2021-07-22 21:51:23 -04:00 |
load_constant.cpp
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
load_effective_address.cpp
|
shader: Implement LEA
|
2021-07-22 21:51:23 -04:00 |
load_store_attribute.cpp
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
load_store_memory.cpp
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
logic_operation.cpp
|
shader: Implement LOP32I
|
2021-07-22 21:51:23 -04:00 |
logic_operation_three_input.cpp
|
shader: Implement LOP and LOP3
|
2021-07-22 21:51:23 -04:00 |
move_predicate_to_register.cpp
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
move_register.cpp
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
|
2021-07-22 21:51:22 -04:00 |
move_register_to_predicate.cpp
|
shader: Implement R2P
|
2021-07-22 21:51:23 -04:00 |
move_special_register.cpp
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
not_implemented.cpp
|
shader: Implement HFMA2
|
2021-07-22 21:51:23 -04:00 |
predicate_set_predicate.cpp
|
shader: Implement PSETP
|
2021-07-22 21:51:23 -04:00 |
predicate_set_register.cpp
|
shader: Implement PSETP
|
2021-07-22 21:51:23 -04:00 |
select_source_with_predicate.cpp
|
shader: Make IMNMX, SHR, SEL stylistically more consistent
|
2021-07-22 21:51:22 -04:00 |
texture_fetch.cpp
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
texture_fetch_swizzled.cpp
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |