5daf3abe65
This reduces the load of requiring to include std::chrono in all files which include log.h
581 lines
22 KiB
C++
581 lines
22 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "audio_core/behavior_info.h"
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#include "audio_core/voice_context.h"
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#include "core/memory.h"
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namespace AudioCore {
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ServerVoiceChannelResource::ServerVoiceChannelResource(s32 id_) : id(id_) {}
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ServerVoiceChannelResource::~ServerVoiceChannelResource() = default;
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bool ServerVoiceChannelResource::InUse() const {
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return in_use;
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}
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float ServerVoiceChannelResource::GetCurrentMixVolumeAt(std::size_t i) const {
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ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
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return mix_volume.at(i);
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}
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float ServerVoiceChannelResource::GetLastMixVolumeAt(std::size_t i) const {
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ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
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return last_mix_volume.at(i);
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}
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void ServerVoiceChannelResource::Update(VoiceChannelResource::InParams& in_params) {
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in_use = in_params.in_use;
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// Update our mix volumes only if it's in use
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if (in_params.in_use) {
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mix_volume = in_params.mix_volume;
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}
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}
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void ServerVoiceChannelResource::UpdateLastMixVolumes() {
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last_mix_volume = mix_volume;
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}
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const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
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ServerVoiceChannelResource::GetCurrentMixVolume() const {
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return mix_volume;
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}
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const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
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ServerVoiceChannelResource::GetLastMixVolume() const {
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return last_mix_volume;
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}
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ServerVoiceInfo::ServerVoiceInfo() {
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Initialize();
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}
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ServerVoiceInfo::~ServerVoiceInfo() = default;
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void ServerVoiceInfo::Initialize() {
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in_params.in_use = false;
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in_params.node_id = 0;
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in_params.id = 0;
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in_params.current_playstate = ServerPlayState::Stop;
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in_params.priority = 255;
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in_params.sample_rate = 0;
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in_params.sample_format = SampleFormat::Invalid;
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in_params.channel_count = 0;
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in_params.pitch = 0.0f;
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in_params.volume = 0.0f;
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in_params.last_volume = 0.0f;
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in_params.biquad_filter.fill({});
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in_params.wave_buffer_count = 0;
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in_params.wave_buffer_head = 0;
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in_params.mix_id = AudioCommon::NO_MIX;
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in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
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in_params.additional_params_address = 0;
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in_params.additional_params_size = 0;
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in_params.is_new = false;
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out_params.played_sample_count = 0;
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out_params.wave_buffer_consumed = 0;
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in_params.voice_drop_flag = false;
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in_params.buffer_mapped = true;
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in_params.wave_buffer_flush_request_count = 0;
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in_params.was_biquad_filter_enabled.fill(false);
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for (auto& wave_buffer : in_params.wave_buffer) {
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wave_buffer.start_sample_offset = 0;
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wave_buffer.end_sample_offset = 0;
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wave_buffer.is_looping = false;
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wave_buffer.end_of_stream = false;
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wave_buffer.buffer_address = 0;
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wave_buffer.buffer_size = 0;
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wave_buffer.context_address = 0;
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wave_buffer.context_size = 0;
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wave_buffer.sent_to_dsp = true;
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}
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stored_samples.clear();
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}
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void ServerVoiceInfo::UpdateParameters(const VoiceInfo::InParams& voice_in,
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BehaviorInfo& behavior_info) {
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in_params.in_use = voice_in.is_in_use;
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in_params.id = voice_in.id;
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in_params.node_id = voice_in.node_id;
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in_params.last_playstate = in_params.current_playstate;
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switch (voice_in.play_state) {
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case PlayState::Paused:
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in_params.current_playstate = ServerPlayState::Paused;
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break;
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case PlayState::Stopped:
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if (in_params.current_playstate != ServerPlayState::Stop) {
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in_params.current_playstate = ServerPlayState::RequestStop;
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}
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break;
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case PlayState::Started:
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in_params.current_playstate = ServerPlayState::Play;
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break;
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default:
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UNREACHABLE_MSG("Unknown playstate {}", voice_in.play_state);
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break;
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}
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in_params.priority = voice_in.priority;
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in_params.sorting_order = voice_in.sorting_order;
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in_params.sample_rate = voice_in.sample_rate;
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in_params.sample_format = voice_in.sample_format;
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in_params.channel_count = voice_in.channel_count;
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in_params.pitch = voice_in.pitch;
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in_params.volume = voice_in.volume;
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in_params.biquad_filter = voice_in.biquad_filter;
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in_params.wave_buffer_count = voice_in.wave_buffer_count;
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in_params.wave_buffer_head = voice_in.wave_buffer_head;
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if (behavior_info.IsFlushVoiceWaveBuffersSupported()) {
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const auto in_request_count = in_params.wave_buffer_flush_request_count;
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const auto voice_request_count = voice_in.wave_buffer_flush_request_count;
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in_params.wave_buffer_flush_request_count =
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static_cast<u8>(in_request_count + voice_request_count);
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}
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in_params.mix_id = voice_in.mix_id;
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if (behavior_info.IsSplitterSupported()) {
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in_params.splitter_info_id = voice_in.splitter_info_id;
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} else {
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in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
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}
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std::memcpy(in_params.voice_channel_resource_id.data(),
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voice_in.voice_channel_resource_ids.data(),
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sizeof(s32) * in_params.voice_channel_resource_id.size());
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if (behavior_info.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
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in_params.behavior_flags.is_played_samples_reset_at_loop_point =
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voice_in.behavior_flags.is_played_samples_reset_at_loop_point;
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} else {
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in_params.behavior_flags.is_played_samples_reset_at_loop_point.Assign(0);
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}
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if (behavior_info.IsVoicePitchAndSrcSkippedSupported()) {
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in_params.behavior_flags.is_pitch_and_src_skipped =
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voice_in.behavior_flags.is_pitch_and_src_skipped;
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} else {
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in_params.behavior_flags.is_pitch_and_src_skipped.Assign(0);
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}
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if (voice_in.is_voice_drop_flag_clear_requested) {
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in_params.voice_drop_flag = false;
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}
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if (in_params.additional_params_address != voice_in.additional_params_address ||
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in_params.additional_params_size != voice_in.additional_params_size) {
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in_params.additional_params_address = voice_in.additional_params_address;
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in_params.additional_params_size = voice_in.additional_params_size;
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// TODO(ogniK): Reattach buffer, do we actually need to? Maybe just signal to the DSP that
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// our context is new
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}
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}
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void ServerVoiceInfo::UpdateWaveBuffers(
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const VoiceInfo::InParams& voice_in,
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std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
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BehaviorInfo& behavior_info) {
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if (voice_in.is_new) {
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// Initialize our wave buffers
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for (auto& wave_buffer : in_params.wave_buffer) {
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wave_buffer.start_sample_offset = 0;
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wave_buffer.end_sample_offset = 0;
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wave_buffer.is_looping = false;
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wave_buffer.end_of_stream = false;
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wave_buffer.buffer_address = 0;
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wave_buffer.buffer_size = 0;
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wave_buffer.context_address = 0;
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wave_buffer.context_size = 0;
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wave_buffer.loop_start_sample = 0;
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wave_buffer.loop_end_sample = 0;
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wave_buffer.sent_to_dsp = true;
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}
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// Mark all our wave buffers as invalid
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for (std::size_t channel = 0; channel < static_cast<std::size_t>(in_params.channel_count);
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channel++) {
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for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; ++i) {
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voice_states[channel]->is_wave_buffer_valid[i] = false;
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}
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}
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}
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// Update our wave buffers
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for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
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// Assume that we have at least 1 channel voice state
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const auto have_valid_wave_buffer = voice_states[0]->is_wave_buffer_valid[i];
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UpdateWaveBuffer(in_params.wave_buffer[i], voice_in.wave_buffer[i], in_params.sample_format,
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have_valid_wave_buffer, behavior_info);
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}
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}
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void ServerVoiceInfo::UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer,
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const WaveBuffer& in_wave_buffer, SampleFormat sample_format,
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bool is_buffer_valid,
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[[maybe_unused]] BehaviorInfo& behavior_info) {
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if (!is_buffer_valid && out_wavebuffer.sent_to_dsp && out_wavebuffer.buffer_address != 0) {
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out_wavebuffer.buffer_address = 0;
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out_wavebuffer.buffer_size = 0;
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}
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if (!in_wave_buffer.sent_to_server || !in_params.buffer_mapped) {
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// Validate sample offset sizings
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if (sample_format == SampleFormat::Pcm16) {
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const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
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const s64 start = sizeof(s16) * in_wave_buffer.start_sample_offset;
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const s64 end = sizeof(s16) * in_wave_buffer.end_sample_offset;
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if (0 > start || start > buffer_size || 0 > end || end > buffer_size) {
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// TODO(ogniK): Write error info
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LOG_ERROR(Audio,
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"PCM16 wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
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"offsets were "
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"{:08X} - 0x{:08X}",
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buffer_size, sizeof(s16) * in_wave_buffer.start_sample_offset,
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sizeof(s16) * in_wave_buffer.end_sample_offset);
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return;
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}
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} else if (sample_format == SampleFormat::Adpcm) {
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const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
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const s64 start_frames = in_wave_buffer.start_sample_offset / 14;
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const s64 start_extra = in_wave_buffer.start_sample_offset % 14 == 0
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? 0
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: (in_wave_buffer.start_sample_offset % 14) / 2 + 1 +
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(in_wave_buffer.start_sample_offset % 2);
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const s64 start = start_frames * 8 + start_extra;
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const s64 end_frames = in_wave_buffer.end_sample_offset / 14;
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const s64 end_extra = in_wave_buffer.end_sample_offset % 14 == 0
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? 0
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: (in_wave_buffer.end_sample_offset % 14) / 2 + 1 +
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(in_wave_buffer.end_sample_offset % 2);
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const s64 end = end_frames * 8 + end_extra;
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if (in_wave_buffer.start_sample_offset < 0 || start > buffer_size ||
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in_wave_buffer.end_sample_offset < 0 || end > buffer_size) {
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LOG_ERROR(Audio,
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"ADPMC wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
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"offsets were "
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"{:08X} - 0x{:08X}",
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in_wave_buffer.buffer_size, start, end);
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return;
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}
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}
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// TODO(ogniK): ADPCM Size error
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out_wavebuffer.sent_to_dsp = false;
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out_wavebuffer.start_sample_offset = in_wave_buffer.start_sample_offset;
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out_wavebuffer.end_sample_offset = in_wave_buffer.end_sample_offset;
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out_wavebuffer.is_looping = in_wave_buffer.is_looping;
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out_wavebuffer.end_of_stream = in_wave_buffer.end_of_stream;
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out_wavebuffer.buffer_address = in_wave_buffer.buffer_address;
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out_wavebuffer.buffer_size = in_wave_buffer.buffer_size;
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out_wavebuffer.context_address = in_wave_buffer.context_address;
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out_wavebuffer.context_size = in_wave_buffer.context_size;
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out_wavebuffer.loop_start_sample = in_wave_buffer.loop_start_sample;
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out_wavebuffer.loop_end_sample = in_wave_buffer.loop_end_sample;
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in_params.buffer_mapped =
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in_wave_buffer.buffer_address != 0 && in_wave_buffer.buffer_size != 0;
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// TODO(ogniK): Pool mapper attachment
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// TODO(ogniK): IsAdpcmLoopContextBugFixed
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if (sample_format == SampleFormat::Adpcm && in_wave_buffer.context_address != 0 &&
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in_wave_buffer.context_size != 0 && behavior_info.IsAdpcmLoopContextBugFixed()) {
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} else {
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out_wavebuffer.context_address = 0;
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out_wavebuffer.context_size = 0;
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}
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}
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}
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void ServerVoiceInfo::WriteOutStatus(
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VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
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std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states) {
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if (voice_in.is_new || in_params.is_new) {
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in_params.is_new = true;
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voice_out.wave_buffer_consumed = 0;
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voice_out.played_sample_count = 0;
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voice_out.voice_dropped = false;
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} else {
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const auto& state = voice_states[0];
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voice_out.wave_buffer_consumed = state->wave_buffer_consumed;
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voice_out.played_sample_count = state->played_sample_count;
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voice_out.voice_dropped = state->voice_dropped;
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}
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}
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const ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() const {
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return in_params;
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}
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ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() {
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return in_params;
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}
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const ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() const {
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return out_params;
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}
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ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() {
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return out_params;
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}
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bool ServerVoiceInfo::ShouldSkip() const {
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// TODO(ogniK): Handle unmapped wave buffers or parameters
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return !in_params.in_use || in_params.wave_buffer_count == 0 || !in_params.buffer_mapped ||
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in_params.voice_drop_flag;
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}
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bool ServerVoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
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std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> dsp_voice_states{};
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if (in_params.is_new) {
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ResetResources(voice_context);
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in_params.last_volume = in_params.volume;
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in_params.is_new = false;
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}
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const s32 channel_count = in_params.channel_count;
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for (s32 i = 0; i < channel_count; i++) {
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const auto channel_resource = in_params.voice_channel_resource_id[i];
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dsp_voice_states[i] =
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&voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
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}
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return UpdateParametersForCommandGeneration(dsp_voice_states);
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}
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void ServerVoiceInfo::ResetResources(VoiceContext& voice_context) {
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const s32 channel_count = in_params.channel_count;
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for (s32 i = 0; i < channel_count; i++) {
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const auto channel_resource = in_params.voice_channel_resource_id[i];
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auto& dsp_state =
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voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
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dsp_state = {};
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voice_context.GetChannelResource(static_cast<std::size_t>(channel_resource))
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.UpdateLastMixVolumes();
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}
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}
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bool ServerVoiceInfo::UpdateParametersForCommandGeneration(
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std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states) {
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const s32 channel_count = in_params.channel_count;
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if (in_params.wave_buffer_flush_request_count > 0) {
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FlushWaveBuffers(in_params.wave_buffer_flush_request_count, dsp_voice_states,
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channel_count);
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in_params.wave_buffer_flush_request_count = 0;
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}
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switch (in_params.current_playstate) {
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case ServerPlayState::Play: {
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for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
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if (!in_params.wave_buffer[i].sent_to_dsp) {
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for (s32 channel = 0; channel < channel_count; channel++) {
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dsp_voice_states[channel]->is_wave_buffer_valid[i] = true;
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}
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in_params.wave_buffer[i].sent_to_dsp = true;
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}
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}
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in_params.should_depop = false;
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return HasValidWaveBuffer(dsp_voice_states[0]);
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}
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case ServerPlayState::Paused:
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case ServerPlayState::Stop: {
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in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
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return in_params.should_depop;
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}
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case ServerPlayState::RequestStop: {
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for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
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in_params.wave_buffer[i].sent_to_dsp = true;
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for (s32 channel = 0; channel < channel_count; channel++) {
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auto* dsp_state = dsp_voice_states[channel];
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if (dsp_state->is_wave_buffer_valid[i]) {
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dsp_state->wave_buffer_index =
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(dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
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dsp_state->wave_buffer_consumed++;
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}
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dsp_state->is_wave_buffer_valid[i] = false;
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}
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}
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for (s32 channel = 0; channel < channel_count; channel++) {
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auto* dsp_state = dsp_voice_states[channel];
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dsp_state->offset = 0;
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dsp_state->played_sample_count = 0;
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dsp_state->fraction = 0;
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dsp_state->sample_history.fill(0);
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dsp_state->context = {};
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}
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in_params.current_playstate = ServerPlayState::Stop;
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in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
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return in_params.should_depop;
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}
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default:
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UNREACHABLE_MSG("Invalid playstate {}", in_params.current_playstate);
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}
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return false;
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}
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void ServerVoiceInfo::FlushWaveBuffers(
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u8 flush_count, std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
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s32 channel_count) {
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auto wave_head = in_params.wave_buffer_head;
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for (u8 i = 0; i < flush_count; i++) {
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in_params.wave_buffer[wave_head].sent_to_dsp = true;
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for (s32 channel = 0; channel < channel_count; channel++) {
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auto* dsp_state = dsp_voice_states[channel];
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dsp_state->wave_buffer_consumed++;
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dsp_state->is_wave_buffer_valid[wave_head] = false;
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dsp_state->wave_buffer_index =
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(dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
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}
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wave_head = (wave_head + 1) % AudioCommon::MAX_WAVE_BUFFERS;
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}
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}
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|
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bool ServerVoiceInfo::HasValidWaveBuffer(const VoiceState* state) const {
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const auto& valid_wb = state->is_wave_buffer_valid;
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return std::find(valid_wb.begin(), valid_wb.end(), true) != valid_wb.end();
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}
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|
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void ServerVoiceInfo::SetWaveBufferCompleted(VoiceState& dsp_state,
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const ServerWaveBuffer& wave_buffer) {
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dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index] = false;
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|
dsp_state.wave_buffer_consumed++;
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dsp_state.wave_buffer_index = (dsp_state.wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
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|
dsp_state.loop_count = 0;
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|
if (wave_buffer.end_of_stream) {
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|
dsp_state.played_sample_count = 0;
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|
}
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|
}
|
|
|
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VoiceContext::VoiceContext(std::size_t voice_count_) : voice_count{voice_count_} {
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|
for (std::size_t i = 0; i < voice_count; i++) {
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|
voice_channel_resources.emplace_back(static_cast<s32>(i));
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|
sorted_voice_info.push_back(&voice_info.emplace_back());
|
|
voice_states.emplace_back();
|
|
dsp_voice_states.emplace_back();
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|
}
|
|
}
|
|
|
|
VoiceContext::~VoiceContext() {
|
|
sorted_voice_info.clear();
|
|
}
|
|
|
|
std::size_t VoiceContext::GetVoiceCount() const {
|
|
return voice_count;
|
|
}
|
|
|
|
ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) {
|
|
ASSERT(i < voice_count);
|
|
return voice_channel_resources.at(i);
|
|
}
|
|
|
|
const ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) const {
|
|
ASSERT(i < voice_count);
|
|
return voice_channel_resources.at(i);
|
|
}
|
|
|
|
VoiceState& VoiceContext::GetState(std::size_t i) {
|
|
ASSERT(i < voice_count);
|
|
return voice_states.at(i);
|
|
}
|
|
|
|
const VoiceState& VoiceContext::GetState(std::size_t i) const {
|
|
ASSERT(i < voice_count);
|
|
return voice_states.at(i);
|
|
}
|
|
|
|
VoiceState& VoiceContext::GetDspSharedState(std::size_t i) {
|
|
ASSERT(i < voice_count);
|
|
return dsp_voice_states.at(i);
|
|
}
|
|
|
|
const VoiceState& VoiceContext::GetDspSharedState(std::size_t i) const {
|
|
ASSERT(i < voice_count);
|
|
return dsp_voice_states.at(i);
|
|
}
|
|
|
|
ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) {
|
|
ASSERT(i < voice_count);
|
|
return voice_info.at(i);
|
|
}
|
|
|
|
const ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) const {
|
|
ASSERT(i < voice_count);
|
|
return voice_info.at(i);
|
|
}
|
|
|
|
ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) {
|
|
ASSERT(i < voice_count);
|
|
return *sorted_voice_info.at(i);
|
|
}
|
|
|
|
const ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) const {
|
|
ASSERT(i < voice_count);
|
|
return *sorted_voice_info.at(i);
|
|
}
|
|
|
|
s32 VoiceContext::DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
|
|
s32 channel_count, s32 buffer_offset, s32 sample_count,
|
|
Core::Memory::Memory& memory) {
|
|
if (wave_buffer->buffer_address == 0) {
|
|
return 0;
|
|
}
|
|
if (wave_buffer->buffer_size == 0) {
|
|
return 0;
|
|
}
|
|
if (wave_buffer->end_sample_offset < wave_buffer->start_sample_offset) {
|
|
return 0;
|
|
}
|
|
|
|
const auto samples_remaining =
|
|
(wave_buffer->end_sample_offset - wave_buffer->start_sample_offset) - buffer_offset;
|
|
const auto start_offset = (wave_buffer->start_sample_offset + buffer_offset) * channel_count;
|
|
const auto buffer_pos = wave_buffer->buffer_address + start_offset;
|
|
|
|
s16* buffer_data = reinterpret_cast<s16*>(memory.GetPointer(buffer_pos));
|
|
|
|
const auto samples_processed = std::min(sample_count, samples_remaining);
|
|
|
|
// Fast path
|
|
if (channel_count == 1) {
|
|
for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
|
|
output_buffer[i] = buffer_data[i];
|
|
}
|
|
} else {
|
|
for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
|
|
output_buffer[i] = buffer_data[i * channel_count + channel];
|
|
}
|
|
}
|
|
|
|
return samples_processed;
|
|
}
|
|
|
|
void VoiceContext::SortInfo() {
|
|
for (std::size_t i = 0; i < voice_count; i++) {
|
|
sorted_voice_info[i] = &voice_info[i];
|
|
}
|
|
|
|
std::sort(sorted_voice_info.begin(), sorted_voice_info.end(),
|
|
[](const ServerVoiceInfo* lhs, const ServerVoiceInfo* rhs) {
|
|
const auto& lhs_in = lhs->GetInParams();
|
|
const auto& rhs_in = rhs->GetInParams();
|
|
// Sort by priority
|
|
if (lhs_in.priority != rhs_in.priority) {
|
|
return lhs_in.priority > rhs_in.priority;
|
|
} else {
|
|
// If the priorities match, sort by sorting order
|
|
return lhs_in.sorting_order > rhs_in.sorting_order;
|
|
}
|
|
});
|
|
}
|
|
|
|
void VoiceContext::UpdateStateByDspShared() {
|
|
voice_states = dsp_voice_states;
|
|
}
|
|
|
|
} // namespace AudioCore
|