yuzu/src/video_core/renderer_opengl
2020-03-13 16:44:06 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
gl_rasterizer.h Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_cache.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Initialize gl_Position on vertex shaders 2020-03-12 23:31:06 -03:00
gl_shader_decompiler.h gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
gl_state_tracker.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp gl_texture_cache: Remove blending disable on blits 2020-02-28 17:56:43 -03:00
gl_texture_cache.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
maxwell_to_gl.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
renderer_opengl.cpp Merge pull request #3491 from ReinUsesLisp/polygon-modes 2020-03-13 10:08:57 -04:00
renderer_opengl.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00