c5d41fd812
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
235 lines
7.5 KiB
C++
235 lines
7.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <utility>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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namespace Kernel {
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/**
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* Callback that will wake up the thread it was scheduled for
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* @param thread_handle The handle of the thread that's been awoken
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
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*/
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static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
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const auto proper_handle = static_cast<Handle>(thread_handle);
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const auto& system = Core::System::GetInstance();
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// Lock the global kernel mutex when we enter the kernel HLE.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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SharedPtr<Thread> thread =
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system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
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return;
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}
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bool resume = true;
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if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
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thread->GetStatus() == ThreadStatus::WaitSynchAll ||
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thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
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// Remove the thread from each of its waiting objects' waitlists
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for (const auto& object : thread->GetWaitObjects()) {
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object->RemoveWaitingThread(thread.get());
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}
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thread->ClearWaitObjects();
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->HasWakeupCallback()) {
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resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
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}
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}
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if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
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thread->GetWaitHandle() != 0) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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thread->SetMutexWaitAddress(0);
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thread->SetCondVarWaitAddress(0);
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thread->SetWaitHandle(0);
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auto* const lock_owner = thread->GetLockOwner();
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// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
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// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
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// wasn't awakened due to the mutex already being acquired.
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if (lock_owner != nullptr) {
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lock_owner->RemoveMutexWaiter(thread);
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}
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}
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if (thread->GetArbiterWaitAddress() != 0) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
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thread->SetArbiterWaitAddress(0);
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}
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if (resume) {
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thread->ResumeFromWait();
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}
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}
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struct KernelCore::Impl {
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explicit Impl(Core::System& system) : system{system} {}
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void Initialize(KernelCore& kernel) {
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Shutdown();
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InitializeSystemResourceLimit(kernel);
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InitializeThreads();
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}
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void Shutdown() {
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next_object_id = 0;
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next_process_id = Process::ProcessIDMin;
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next_thread_id = 1;
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process_list.clear();
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current_process = nullptr;
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system_resource_limit = nullptr;
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thread_wakeup_callback_handle_table.Clear();
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thread_wakeup_event_type = nullptr;
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named_ports.clear();
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}
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// Creates the default system resource limit
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void InitializeSystemResourceLimit(KernelCore& kernel) {
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system_resource_limit = ResourceLimit::Create(kernel, "System");
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// If setting the default system values fails, then something seriously wrong has occurred.
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ASSERT(system_resource_limit->SetLimitValue(ResourceType::PhysicalMemory, 0x200000000)
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.IsSuccess());
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ASSERT(system_resource_limit->SetLimitValue(ResourceType::Threads, 800).IsSuccess());
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ASSERT(system_resource_limit->SetLimitValue(ResourceType::Events, 700).IsSuccess());
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ASSERT(system_resource_limit->SetLimitValue(ResourceType::TransferMemory, 200).IsSuccess());
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ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess());
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}
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void InitializeThreads() {
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thread_wakeup_event_type =
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system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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}
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std::atomic<u32> next_object_id{0};
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std::atomic<u64> next_process_id{Process::ProcessIDMin};
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std::atomic<u64> next_thread_id{1};
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// Lists all processes that exist in the current session.
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std::vector<SharedPtr<Process>> process_list;
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Process* current_process = nullptr;
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SharedPtr<ResourceLimit> system_resource_limit;
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Core::Timing::EventType* thread_wakeup_event_type = nullptr;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
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// allowing us to simply use a pool index or similar.
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Kernel::HandleTable thread_wakeup_callback_handle_table;
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/// Map of named ports managed by the kernel, which can be retrieved using
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/// the ConnectToPort SVC.
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NamedPortTable named_ports;
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// System context
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Core::System& system;
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};
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KernelCore::KernelCore(Core::System& system) : impl{std::make_unique<Impl>(system)} {}
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KernelCore::~KernelCore() {
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Shutdown();
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}
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void KernelCore::Initialize() {
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impl->Initialize(*this);
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}
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void KernelCore::Shutdown() {
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impl->Shutdown();
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}
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SharedPtr<ResourceLimit> KernelCore::GetSystemResourceLimit() const {
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return impl->system_resource_limit;
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}
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SharedPtr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const {
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return impl->thread_wakeup_callback_handle_table.Get<Thread>(handle);
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}
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void KernelCore::AppendNewProcess(SharedPtr<Process> process) {
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impl->process_list.push_back(std::move(process));
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}
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void KernelCore::MakeCurrentProcess(Process* process) {
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impl->current_process = process;
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}
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Process* KernelCore::CurrentProcess() {
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return impl->current_process;
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}
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const Process* KernelCore::CurrentProcess() const {
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return impl->current_process;
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}
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void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
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impl->named_ports.emplace(std::move(name), std::move(port));
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}
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KernelCore::NamedPortTable::iterator KernelCore::FindNamedPort(const std::string& name) {
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return impl->named_ports.find(name);
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}
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KernelCore::NamedPortTable::const_iterator KernelCore::FindNamedPort(
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const std::string& name) const {
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return impl->named_ports.find(name);
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}
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bool KernelCore::IsValidNamedPort(NamedPortTable::const_iterator port) const {
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return port != impl->named_ports.cend();
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}
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u32 KernelCore::CreateNewObjectID() {
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return impl->next_object_id++;
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}
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u64 KernelCore::CreateNewThreadID() {
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return impl->next_thread_id++;
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}
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u64 KernelCore::CreateNewProcessID() {
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return impl->next_process_id++;
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}
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Core::Timing::EventType* KernelCore::ThreadWakeupCallbackEventType() const {
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return impl->thread_wakeup_event_type;
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}
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Kernel::HandleTable& KernelCore::ThreadWakeupCallbackHandleTable() {
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return impl->thread_wakeup_callback_handle_table;
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}
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const Kernel::HandleTable& KernelCore::ThreadWakeupCallbackHandleTable() const {
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return impl->thread_wakeup_callback_handle_table;
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}
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} // namespace Kernel
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