yuzu/src/video_core/renderer_opengl
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
..
gl_buffer_cache.cpp Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
gl_buffer_cache.h Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
gl_device.cpp gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_device.h gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement constant vertex attributes 2020-04-14 17:58:53 -03:00
gl_rasterizer.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 2020-04-14 01:34:20 -03:00
gl_shader_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
gl_shader_decompiler.cpp CMakeLists: Specify -Wextra on linux builds 2020-04-15 21:33:46 -04:00
gl_shader_decompiler.h gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp gl_texture_cache: Fix layered texture attachment base level 2020-04-13 18:24:56 -03:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
renderer_opengl.cpp CMakeLists: Make -Wreorder a compile-time error 2020-04-15 14:14:41 -04:00
renderer_opengl.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00