cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
63 lines
2.1 KiB
Bash
Executable file
63 lines
2.1 KiB
Bash
Executable file
#!/bin/bash -ex
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Exit on error, rather than continuing with the rest of the script.
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set -e
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ccache -s
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mkdir build || true && cd build
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cmake .. \
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-DBoost_USE_STATIC_LIBS=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \
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-DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \
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-DCMAKE_INSTALL_PREFIX="/usr" \
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-DDISPLAY_VERSION=$1 \
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-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
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-DENABLE_QT_TRANSLATION=ON \
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-DUSE_DISCORD_PRESENCE=ON \
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-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
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-DYUZU_USE_BUNDLED_FFMPEG=ON \
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-GNinja
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ninja
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ccache -s
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ctest -VV -C Release
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DESTDIR="$PWD/AppDir" ninja install
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rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
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# Download tools needed to build an AppImage
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wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-x86_64.AppImage
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wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-plugin-qt-x86_64.AppImage
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wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/AppRun-patched-x86_64
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wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/exec-x86_64.so
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# Set executable bit
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chmod 755 \
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AppRun-patched-x86_64 \
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exec-x86_64.so \
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linuxdeploy-x86_64.AppImage \
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linuxdeploy-plugin-qt-x86_64.AppImage
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# Workaround for https://github.com/AppImage/AppImageKit/issues/828
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export APPIMAGE_EXTRACT_AND_RUN=1
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mkdir -p AppDir/usr/optional
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mkdir -p AppDir/usr/optional/libstdc++
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mkdir -p AppDir/usr/optional/libgcc_s
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# Deploy yuzu's needed dependencies
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./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt
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# Workaround for building yuzu with GCC 10 but also trying to distribute it to Ubuntu 18.04 et al.
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# See https://github.com/darealshinji/AppImageKit-checkrt
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cp exec-x86_64.so AppDir/usr/optional/exec.so
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cp AppRun-patched-x86_64 AppDir/AppRun
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cp --dereference /usr/lib/x86_64-linux-gnu/libstdc++.so.6 AppDir/usr/optional/libstdc++/libstdc++.so.6
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cp --dereference /lib/x86_64-linux-gnu/libgcc_s.so.1 AppDir/usr/optional/libgcc_s/libgcc_s.so.1
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