yuzu/src/video_core/renderer_opengl
Yuri Kunde Schlesner 1762267de4 OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
..
generated Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
gl_rasterizer.cpp GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. 2015-07-19 14:09:23 -05:00
gl_rasterizer.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
gl_rasterizer_cache.cpp Rasterizer/GL: Set the border color when binding a texture. 2015-07-22 18:41:37 -05:00
gl_rasterizer_cache.h OpenGL renderer 2015-05-22 15:51:18 -07:00
gl_resource_manager.h OpenGL: Make OpenGL object resource wrappers fully inline 2015-07-26 10:58:58 -03:00
gl_shader_util.cpp Asserts: break/crash program, fit to style guide; log.h->assert.h 2015-02-10 18:30:31 -08:00
gl_shader_util.h License change 2014-12-20 21:20:24 -08:00
gl_shaders.h Pica: Use zero for the SecondaryFragmentColor source. 2015-05-31 01:52:42 -04:00
gl_state.cpp GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls 2015-07-22 01:22:09 -03:00
gl_state.h Implemented glColorMask 2015-06-08 19:18:17 -04:00
pica_to_gl.h GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
renderer_opengl.cpp Add CiTrace recording support. 2015-07-13 22:27:20 +02:00
renderer_opengl.h OpenGL renderer 2015-05-22 15:51:18 -07:00