yuzu/src/shader_recompiler/ir_opt
2021-07-22 21:51:38 -04:00
..
collect_shader_info_pass.cpp glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
constant_propagation_pass.cpp shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
dead_code_elimination_pass.cpp shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
dual_vertex_pass.cpp shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
global_memory_to_storage_buffer_pass.cpp shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
passes.h shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ssa_rewrite_pass.cpp shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
texture_pass.cpp glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
verification_pass.cpp glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00