yuzu/src/shader_recompiler/backend
ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
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glasm Merge pull request #7629 from ameerj/nv-driver-fixes 2022-01-03 00:39:59 +01:00
glsl shader_recompiler: fix potential OOB access 2022-01-17 21:50:51 +03:00
spirv spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 2022-01-28 19:00:04 -05:00
bindings.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00