1079215871
input_common: Remove battery duplicated struct and update every button press
371 lines
13 KiB
C++
371 lines
13 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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void InputEngine::PreSetController(const PadIdentifier& identifier) {
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std::lock_guard lock{mutex};
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controller_list.try_emplace(identifier);
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}
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void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.buttons.try_emplace(button, false);
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}
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void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.hat_buttons.try_emplace(button, u8{0});
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}
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void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.axes.try_emplace(axis, 0.0f);
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}
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void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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controller.motions.try_emplace(motion);
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}
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void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.buttons.insert_or_assign(button, value);
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}
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}
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TriggerOnButtonChange(identifier, button, value);
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}
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void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.hat_buttons.insert_or_assign(button, value);
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}
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}
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TriggerOnHatButtonChange(identifier, button, value);
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}
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void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.axes.insert_or_assign(axis, value);
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}
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}
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TriggerOnAxisChange(identifier, axis, value);
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}
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void InputEngine::SetBattery(const PadIdentifier& identifier, Common::Input::BatteryLevel value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.battery = value;
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}
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}
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TriggerOnBatteryChange(identifier, value);
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}
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void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.motions.insert_or_assign(motion, value);
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}
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}
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TriggerOnMotionChange(identifier, motion, value);
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}
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bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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std::lock_guard lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return false;
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}
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const ControllerData& controller = controller_iter->second;
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const auto button_iter = controller.buttons.find(button);
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if (button_iter == controller.buttons.cend()) {
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LOG_ERROR(Input, "Invalid button {}", button);
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return false;
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}
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return button_iter->second;
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}
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bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
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std::lock_guard lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return false;
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}
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const ControllerData& controller = controller_iter->second;
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const auto hat_iter = controller.hat_buttons.find(button);
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if (hat_iter == controller.hat_buttons.cend()) {
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LOG_ERROR(Input, "Invalid hat button {}", button);
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return false;
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}
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return (hat_iter->second & direction) != 0;
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}
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f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
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std::lock_guard lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return 0.0f;
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}
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const ControllerData& controller = controller_iter->second;
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const auto axis_iter = controller.axes.find(axis);
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if (axis_iter == controller.axes.cend()) {
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LOG_ERROR(Input, "Invalid axis {}", axis);
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return 0.0f;
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}
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return axis_iter->second;
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}
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Common::Input::BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
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std::lock_guard lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return Common::Input::BatteryLevel::Charging;
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}
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const ControllerData& controller = controller_iter->second;
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return controller.battery;
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}
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BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
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std::lock_guard lock{mutex};
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
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identifier.pad, identifier.port);
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return {};
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}
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const ControllerData& controller = controller_iter->second;
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return controller.motions.at(motion);
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}
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void InputEngine::ResetButtonState() {
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for (const auto& controller : controller_list) {
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for (const auto& button : controller.second.buttons) {
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SetButton(controller.first, button.first, false);
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}
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for (const auto& button : controller.second.hat_buttons) {
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SetHatButton(controller.first, button.first, 0);
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}
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}
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}
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void InputEngine::ResetAnalogState() {
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for (const auto& controller : controller_list) {
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for (const auto& axis : controller.second.axes) {
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SetAxis(controller.first, axis.first, 0.0);
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}
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}
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}
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void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
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std::lock_guard lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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PreSetButton(identifier, button);
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if (value == GetButton(identifier, button)) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.button_value = value,
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});
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}
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void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
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std::lock_guard lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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for (std::size_t index = 1; index < 0xff; index <<= 1) {
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bool button_value = (value & index) != 0;
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if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
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continue;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::HatButton,
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.index = button,
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.hat_name = GetHatButtonName(static_cast<u8>(index)),
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});
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}
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}
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void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
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std::lock_guard lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Analog,
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.index = axis,
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.axis_value = value,
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});
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}
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void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
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[[maybe_unused]] Common::Input::BatteryLevel value) {
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std::lock_guard lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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}
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void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
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const BasicMotion& value) {
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std::lock_guard lock{mutex_callback};
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for (const auto& poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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bool is_active = false;
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if (std::abs(value.accel_x) > 1.5f || std::abs(value.accel_y) > 1.5f ||
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std::abs(value.accel_z) > 1.5f) {
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is_active = true;
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}
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if (std::abs(value.gyro_x) > 0.6f || std::abs(value.gyro_y) > 0.6f ||
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std::abs(value.gyro_z) > 0.6f) {
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is_active = true;
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}
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if (!is_active) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Motion,
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.index = motion,
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.motion_value = value,
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});
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}
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bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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int index) const {
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if (input_identifier.type != type) {
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return false;
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}
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if (input_identifier.index != index) {
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return false;
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}
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if (input_identifier.identifier != identifier) {
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return false;
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}
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return true;
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}
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void InputEngine::BeginConfiguration() {
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configuring = true;
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}
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void InputEngine::EndConfiguration() {
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configuring = false;
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}
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const std::string& InputEngine::GetEngineName() const {
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return input_engine;
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}
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int InputEngine::SetCallback(InputIdentifier input_identifier) {
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std::lock_guard lock{mutex_callback};
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callback_list.insert_or_assign(last_callback_key, std::move(input_identifier));
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return last_callback_key++;
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}
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void InputEngine::SetMappingCallback(MappingCallback callback) {
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std::lock_guard lock{mutex_callback};
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mapping_callback = std::move(callback);
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}
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void InputEngine::DeleteCallback(int key) {
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std::lock_guard lock{mutex_callback};
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const auto& iterator = callback_list.find(key);
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if (iterator == callback_list.end()) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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return;
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}
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callback_list.erase(iterator);
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}
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} // namespace InputCommon
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