yuzu/src/audio_core/sink
Billy Laws 0afb9631b5 Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
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cubeb_sink.cpp audio_core: No longer stall when sink queue is full 2023-03-27 22:01:41 +01:00
cubeb_sink.h Choose the SDL audio backend when Cubeb reports too high of a latency 2022-10-09 13:47:59 +01:00
null_sink.h Remove pause callbacks from coretiming 2022-09-13 13:20:35 +01:00
sdl2_sink.cpp audio_core: No longer stall when sink queue is full 2023-03-27 22:01:41 +01:00
sdl2_sink.h Choose the SDL audio backend when Cubeb reports too high of a latency 2022-10-09 13:47:59 +01:00
sink.h Merge pull request #8878 from Kelebek1/remove_pause 2022-09-15 13:50:13 -07:00
sink_details.cpp audio_core: Revert sink name to sdl2 2022-10-14 10:59:33 -05:00
sink_details.h Choose the SDL audio backend when Cubeb reports too high of a latency 2022-10-09 13:47:59 +01:00
sink_stream.cpp Add some explicit latency to sample count reporting 2023-04-03 23:11:36 +01:00
sink_stream.h audio_core: No longer stall when sink queue is full 2023-03-27 22:01:41 +01:00